WELCOME TO BLAZE.MP
The complete official wiki for the Blaze MP custom RPG server. Every system, command, price and mechanic documented from the live source code. Use the sidebar to navigate, or Ctrl+K to search.
Starting cash$250
Starting bank$1,000
PaydayHourly
Income tax8%
Legal8
Criminal2
Ranks0–7
Turfs16
Civilian jobs5
Top salary$450/h
Skill levels1–5+
Quest chains6
Robbery spots2
Max jail50 min
Max stars★5
Chop shops3
System Index
Server Rules (Quick Reference)
- Cheating / exploiting — mods, scripts, bug abuse = permanent ban
- Combat logging — disconnecting while cuffed = automatic 30-minute jail
- Duping / trade scamming — every transaction is logged server-side
- No spawn killing — hospital and spawn areas are safe zones
- Griefing — repeatedly sabotaging other players' shifts/jobs is sanctionable
- One account per player — no account sharing or multi-accounting
- Use
/report in-game for any violation — staff review the logs
Tip: In-game, type /help at any time to open the built-in command guide. Press M for the player menu, I for inventory, P for phone.
GETTING STARTED
From first connect to your first paycheck — everything a new citizen needs.
Your First 30 Minutes
- Connect & LoginAfter the loading screen, register/login with your account. You get 1 character slot per account. Create your character: name, gender, nationality, appearance.
- SpawnYou spawn at the LSIA motel area. Starting money: $250 cash + $1,000 bank. Press M to open your player menu and check your stats.
- Open the help menuType
/help — this also completes your first quest objective (City Orientation, $100 + 20 XP + 1 RP).
- Get a jobGo to the Job Center at City Hall (blip on map). Available immediately: Fisherman, Roadside Mechanic, Unemployed. Other jobs (Trucker, Garbage, Courier) are hired at their depots. This completes "Find Work" ($150 + 30 XP + 1 RP).
- Work your first shiftType
/work at your job depot to start a shift. Each payout also grants job skill XP. Completing 1 shift = "First Shift" quest ($250 + 40 XP + 2 RP).
- Collect your first paydayPayday fires every real hour on the hour. You need at least 20 active minutes in that hour. Salary lands in your bank, minus 8% tax. You also earn +1 Respect Point and +1 Rob Point.
- Buy food & waterHunger drains 0.8/min and thirst 1.2/min. Buy supplies at any 24/7 store. Starving deals damage.
- Level upOnce you have 4 RP and $3,000, use
/buylevel to reach level 2. Levels unlock houses, cars and gun-shop items.
Survival Basics
| Need | Drain | What happens |
| Hunger | 0.8 / minute | At zero: starvation damage 5/tick |
| Thirst | 1.2 / minute | At zero: starvation damage |
| Stress | 0.1 / minute (auto-recovery) | Reduced by cigarettes, chocolate, coffee, sealed pouches |
Downed, not dead: Fatal damage puts you in a bleedout state (5 minutes if EMS is on duty, only 15 seconds if no EMS is online). Another player can call /112 for you, or EMS can /revive you for free. Respawning yourself costs a $400 hospital bill.
Recommended First Goals
| Goal | Cost | Why |
| Driving license | $30 | Self-service at the Driving School. Required to legally drive; police fine uninsured/unlicensed drivers. Unlocks "Driving License" quest ($300 + 50 XP + 2 RP). |
| First car | $16,500+ | Blista at Premium Deluxe Motorsport. Completes "First Car" quest ($750 + 80 XP + 3 RP). |
| Phone contacts | Free | Press P, add players as contacts ("Stay in Touch" quest, $100). |
| Join a clan | Free | Clans unlock turf wars and clan chat. |
CONTROLS & KEYS
All default keybinds. Most can be rebound in GTA V Settings → Key Bindings → FiveM.
Core Keys
| Key | Action | Notes |
| M | Player menu | Stats, vehicle, job, settings, level-up button |
| BACKSPACE | Close player menu | |
| I | Inventory | Use/drop items, trade with nearby players |
| P | Phone | Messages, Contacts, Bank, Taxi, Settings, 112 |
| T | Chat | Channels: LOCAL / GLOBAL / faction / clan |
| Z (hold) | Player list | During turf wars shows the war scoreboard instead |
| Z (tap) | Cycle voice range | Whisper 1.5 m · Normal 3.0 m · Shout 6.0 m — HUD shows current mode |
| X (hold) | Emote wheel | Steer with mouse, release to play. Tap = hands up |
| G | Interaction menu | Contextual actions for nearby players (up to 3 m) |
| E | World interaction | Shops, markers, doors, vehicles, NPCs |
Vehicle Keys
| Key | Action | Notes |
| 2 | Engine on/off | Accelerating does NOT auto-start the engine |
| K | Seatbelt | Hard crash without belt can eject you through the windscreen |
| U | Lock / unlock | Only for vehicles you own or hold keys to |
| H | Lights | Cycles headlight modes |
Voice
| Mode | Range | Use |
| Whisper | 1.5 m | Private conversations |
| Normal | 3.0 m | Default |
| Shout | 6.0 m | Emergencies, crowds |
Set directly with /proximity whisper|normal|shout. Radio (vehicle) voice is separate, via pma-voice.
Seatbelt Physics
Unbelted ejection triggers when previous speed ≥ 18 m/s AND speed drop ≥ 10 m/s AND body damage ≥ 8.0. You fly through the windscreen with ragdoll. Bikes, boats and aircraft are exempt. Always belt up (K) before high-speed driving.
ECONOMY & PAYDAY
Money in, money out. The server runs an SA:MP-style hourly payday with taxes, plus casino-style side games.
Payday (Hourly)
Every real hour, on the hour. Requirements and formula:
| Rule | Value |
| Minimum activity | 20 active minutes in the hour (else skipped) |
| Gross salary | civilian job salary + faction salary (faction requires on duty) |
| Income tax | 8% of gross |
| Vehicle tax | $30 per owned vehicle, capped at $1,000 |
| Property tax | $50 if you own a home |
| Rent | charged from bank (then cash); failure = eviction. Goes to landlord's bank |
| Net pay lands in | bank |
| Bonus rewards | +1 Respect Point, +1 Rob Point |
| Suspended while | downed/dead or jailed |
Example — LSPD Cadet (grade 0): base 380 × 1.0 scale × 1.10 low-rank boost = $418/payday gross. After 8% tax ≈ $385 net, plus any civilian job salary.
Banking & ATM
- ATM — deposit/withdraw; must stand within 2.5 m of an ATM. Open with E at any wall ATM.
- Phone Bank app — transfer money to other players from anywhere (press P).
- Shops — charges cash first, then bank. Per-item purchase limit (default 100 units).
Dice — /barbut
| Rule | Value |
| Commands | /barbut [id] [amount] · /barbut accept|decline · alias /dice |
| Bet range | $100 – $500,000 |
| Currency | Cash only — both players must hold the full bet |
| Distance | 4 m to challenge, 5 m to accept |
| Challenge expires | 30 s |
| Roll | 2d6 each; ties re-roll; higher total wins the pot (2× bet) |
| House burn | 3% of the pot |
| Blocked while | downed or jailed; disconnect mid-roll = escrow refund |
Lottery — /loto
| Rule | Value |
| Commands | /loto [1-100] · /loto info · alias /lottery |
| Ticket price | $500 |
| Burn rate | 15% destroyed ($75); $425 goes to jackpot |
| Starting jackpot | $15,000 |
| Max tickets | 3 per player per round |
| Draw | every hour (with payday); winning number 1–100 |
| Winners | ALL matching tickets split the jackpot equally, paid to bank |
| No winner | jackpot rolls over; winner = resets to $15,000 |
24/7 Stores — Shelf Prices
| Item | Effects | Wt |
| Water Bottle | +25 thirst | 0.2 |
| Bread | +20 hunger | 0.2 |
| Burger | +35 hunger, −5 thirst | 0.3 |
| Sandwich | +28 hunger | 0.25 |
| Pizza Slice | +30 hunger | 0.25 |
| Hot Dog | +26 hunger | 0.25 |
| Chips | +15 hunger, −4 thirst | 0.15 |
| Cookies | +12 hunger | 0.12 |
| Chocolate | +14 hunger, −3 stress | 0.1 |
| Apple / Banana | +12/+14 hunger | 0.15 |
| Item | Effects | Wt |
| Sprunk | +20 thirst | 0.25 |
| Coffee | +12 thirst, −5 stress | 0.2 |
| Energy Drink | +18 thirst, −4 stress | 0.25 |
| Fruit Juice | +22 thirst | 0.25 |
| Bandage | +25 HP | 0.1 |
| Painkillers | +12 HP | 0.05 |
| Cigarette | −10 stress | 0.05 |
| Repair Kit | vehicle repair | 2.0 |
| Lockpick | crime tool | 0.2 |
Ammu-Nation (requires Firearm License for guns)
| Item | Price | Min Level | License |
| Melee: Bat / Knife / Flashlight | $450 / $650 / $120 | — | none |
| SNS Pistol | $8,500 | 2 | Weapon |
| Pistol | $12,000 | 3 | Weapon |
| Vintage Pistol | $15,000 | 4 | Weapon |
| Pump Shotgun | $32,000 | 6 | Weapon |
| 9mm Ammo | $180 / stack | — | Weapon |
| Shotgun Ammo | $260 / stack | — | Weapon |
Fuel
| Rule | Value |
| Pump price | $2.25 per 1% of tank |
| Gas can fill | $2.92 per liter |
| Pump flow | 3.0 L/s (60 L sedan ≈ 20 s full) |
| Gas can flow | 2.5 L/s |
| Consumption | motorcycle 16 L/h · sedan 30 · super 46 · heli 180 · plane 340 |
PROGRESSION & LEVELS
Three separate progression tracks: character level (Respect Points), job skill levels (XP per job), and Blaze Pass tiers.
Character Level — Respect Points (RP)
| Rule | Value |
| Earning RP | +1 per payday + quest rewards (1–3 RP each) |
| RP cost for next level | current level × 4 (1→2 = 4 RP, 2→3 = 8 RP, 3→4 = 12 RP…) |
| Money cost | current level × $3,000 (1→2 = $3,000, 2→3 = $6,000…) |
| How to buy | /buylevel or M menu → Statistics |
| Payment | bank first, then cash — full amount must be in ONE account |
Pacing: with 1 RP/payday, level 2 takes ~4 active hours, level 5 ~20 hours. Quests accelerate early levels significantly (16 RP total available).
What levels unlock
| Level | Unlock |
| 2 | SNS Pistol (with weapon license), Fishing Rod Mk2, house minimum levels |
| 3 | Pistol, Rod Mk3 |
| 4 | Vintage Pistol, Rod Mk4 |
| 5 | Rod Mk5 |
| 6 | Pump Shotgun |
| varies | Houses have minimum_level requirements (shown before purchase; money is not charged if under-leveled) |
Job Skill Levels (per job)
Each civilian job has its own skill track stored separately (job_progress: xp, level, completed_tasks, total_earned). View with /skills.
| Rule | Value |
| XP to next level | level × 100 (L1→2 = 100 XP, L2→3 = 200, L3→4 = 300…) |
| Payout XP bonus | every cash payout grants max(5, payout/10) extra XP |
| Caps | levels uncapped in code; perks defined through level 5 |
Higher skill levels improve job efficiency: fishermen catch bigger/rarer fish and better rods unlock; mechanics restore more vehicle health per repair (460 HP at L1 → 1000 at L10+); carjack lockpick success grows +5%/level.
Blaze Points (BP)
Premium account currency. Used to unlock the Blaze Pass premium track (250 BP) and granted as pass rewards. Admin-granted via /setsc.
CIVILIAN JOBS
Five civilian jobs plus faction careers. Commands: /jobs (panel) · /work (start/cancel shift) · /skills · /jobhelp · /quitjob (at Job Center).
Overview — Hourly Salaries (via payday)
| Job | Grade label | Salary/hr | Hired at |
| Trucker | Driver | $450 | Docks depot NPC |
| Roadside Mechanic | Apprentice | $420 | Job Center (City Hall) |
| Garbage Collector | Collector | $400 | Depot NPC |
| Fisherman | Angler | $380 | Job Center or Billy Ray (Paleto Bay) |
| Courier | Runner | $350 | Depot NPC |
| Unemployed | Freelancer | $0 | — |
Shift payouts (per delivery/catch/repair) are paid in cash immediately; the hourly salary is a separate passive income via payday.
Trucker
Depot: Docks (1208.77, −3114.84). /work spawns a Phantom truck + trailer. Pick up cargo, deliver, return the rig.
| Route | Pay | XP |
| Terminal → Harmony Freight | $650 | +45 |
| Docks → Paleto Bay | $900 | +45 |
| Sandy Shores → South Docks | $750 | +45 |
- Shift timeout: 30 min · delivery radius 25 m
- Trailer detached > 60 s → shift fails.
/recovertrailer: 3 uses/shift, 180 s cooldown, max 30 m
- Trailer destroyed with no recoveries left → fail, but 50% partial pay if cargo was picked up
- Abandoning the truck > 60 s fails the shift
Garbage Collector
Depot: (−321.70, −1545.94). Drive the Trash truck to 10 shuffled bins, pick up bags with E, dump at truck rear, unload at depot.
| Action | Pay | XP |
| Per bag dumped | $48 | +12 |
| Depot unload (truck full, 8 bags) | $120 | +30 |
| Full run total | $504 | +126 |
Shift timeout 25 min.
Courier
Warehouse: (78.45, 112.22). Pick up 4 packages per run, deliver on foot to random addresses: Davis Ave, Legion Square, Little Seoul, Pillbox Hill, Vespucci Canals, Strawberry.
| Action | Pay | XP |
| Per package | $75 | +18 |
| Full run (4) | $300 | +72 |
Shift timeout 20 min · delivery radius 2.5 m.
Roadside Mechanic
Depot: (−347.45, −133.22). Go on duty, accept /service mechanic dispatch calls, repair vehicles (12 s animation, 6 m radius).
| Action | Pay | XP |
| Per repair | $160 | +25 |
- Health restored scales with skill: L1 = 460 → L5 = 700 → L10+ = 1000
- Repair cooldown 10 s · shift timeout 40 min
- Players can also self-repair with a Repair Kit item
Taxi (faction: Downtown Cab Co.)
Ride-hailing via phone app + dispatch. Fare meter is server-authoritative:
- Fare = base + per-km rate; anti-idle: meter only runs when the cab moves ≥ 4 m between ticks; stops after 45 s idle
- Final charge capped at 1.5× estimate; 12% company cut to taxi society
- Request rides: phone → Downtown Cab app, or
/service taxi [msg]
- Driver flow:
/duty → spawn cab → toggle availability in app → accept ride → confirm pickup → complete trip
- Manual fare:
/fare [id] [amount] · accept dispatch: /accept taxi [id]
Lockpicking (hidden crime skill)
Not a hired job — a skill track that grows by carjacking. Success chance: min(95, 35 + (level−1)×5)%. Success +30 XP, failure +8 XP (each attempt consumes 1 lockpick). See Crime.
FISHING SYSTEM
Fish in the Paleto Bay zone (pontoon + dig), upgrade rods at Billy Ray, sell at any 24/7.
How It Works
- Get hiredFisherman at the Job Center or Billy Ray NPC (−1593.23, 5207.74, Paleto Bay).
- Buy rod & baitBilly Ray's shop. No rod = base experience; bait is auto-consumed per cast (best in inventory).
- Start shift
/work inside the fishing zone (boat included — zone Z from −5 to 12).
- Cast & reactBite after 2.5–6.5 s (rods shorten it). Reaction window 1500 ms (+ rod bonus). Catch chance = bait % + skill bonus (capped 98%).
- SellWithin 12 m of any 24/7 store or Billy Ray. Fish carry metadata value (kg × $/kg × rod multiplier), clamped to the price range.
Rods (Billy Ray upgrades — consume previous rod)
| Rod | Cost | Min skill | Value × | Bite − | Window + | Rarity + |
| Mk1 | $200 | 1 | ×1.05 | — | — | 0 |
| Mk2 | $500 | 2 | ×1.15 | 500 ms | — | +1 |
| Mk3 | $1,200 | 3 | ×1.30 | 1000 ms | +200 ms | +1 |
| Mk4 | $2,500 | 4 | ×1.50 | 1500 ms | +400 ms | +2 |
| Mk5 | $5,000 | 5 | ×1.75 | 2000 ms | +600 ms | +2 |
Bait
| Bait | Price | Catch chance |
| None | — | 35% |
| Worm | $50 | 60% |
| Lure | $120 | 75% |
| Premium | $250 | 90% |
Skill-level catch bonus: +0/+1/+2/+3/+4% for levels 1–5; total capped at 98%.
Fish Table
| Fish | Kg range | $/kg | Min bait | Sell price range | Spawn weights L1→L5 |
| Common C | 0.5–1.5 | 57 | none | $40–80 | 90/70/55/40/25 |
| Uncommon UC | 1.5–3.5 | 45 | worm | $90–150 | 8/25/28/28/25 |
| Rare R | 3.5–6.0 | 48 | lure | $170–280 | 0/5/15/22/25 |
| Epic E | 5.0–8.5 | 64 | premium | $320–550 | 0/0/2/8/15 |
| Legendary L | 8.0–15.5 | 80 | premium | $650–1,200 | 0/0/0/2/10 |
Catch value = floor(kg × $/kg × rod multiplier). Rarity level available = min(5, skill level + rod rarity offset). +15 XP per catch; shift timeout 15 min.
Best money path: Mk5 rod + premium bait at skill 5 → mostly Epic/Legendary fish, ~$1,000+/legendary with the ×1.75 multiplier.
QUEST CHAINS
Six progressive quest chains. Rewards are claimed manually and paid to bank (money), character XP, and Respect Points. Open the quest log from the M menu.
Welcome to Los Santos onboarding
| Quest | Objective | Reward |
| City Orientation | Open the help menu (/help) | $100 · 20 XP · 1 RP |
| Find Work | Get hired at the Job Center → unlocks "Earning a Living" | $150 · 30 XP · 1 RP |
Earning a Living first job
| Quest | Objective | Reward |
| First Shift | Complete 1 work shift | $250 · 40 XP · 2 RP |
| Dedication | Complete 5 work shifts → unlocks "Behind the Wheel" | $500 · 60 XP · 3 RP |
Behind the Wheel driving
| Quest | Objective | Reward |
| Driving License | Pass the driving exam at the LSSI | $300 · 50 XP · 2 RP |
| First Car | Buy a vehicle from the dealership → unlocks "Making Connections" | $750 · 80 XP · 3 RP |
Making Connections social
| Quest | Objective | Reward |
| Stay in Touch | Add a player as a phone contact | $100 · 20 XP · 1 RP |
| A Deal is a Deal | Complete a player trade → unlocks "A Place to Call Home" | $200 · 30 XP · 2 RP |
A Place to Call Home housing
| Quest | Objective | Reward |
| First Rental | Rent a property → unlocks "Joining the Ranks" | $400 · 50 XP · 2 RP |
Joining the Ranks faction
| Quest | Objective | Reward |
| Application | Join any faction | $300 · 60 XP · 3 RP |
Total from all quests: $3,050 + 380 XP + 16 RP — enough to reach level 3 almost free. Three more chains (Advanced / Criminal / Clan) are designed and coming in future phases.
BLAZE PASS
Seasonal battle pass with free and premium reward tracks, driven by daily and weekly missions. Open with /pass or /battlepass · /missions.
Season 01 — Overview
| Rule | Value |
| XP per tier | 500 XP |
| Tiers | 6 |
| Premium track unlock | 250 Blaze Points |
| Claims | per-track, persisted across sessions |
Reward Track
| Tier | Free Reward | Premium Reward 250 BP |
| 1 | $800 Cash | 15 Blaze Points |
| 2 | Water ×5 | Lockpick ×2 |
| 3 | Bread ×5 | $4,000 Bank |
| 4 | Bandage ×3 | 35 Blaze Points |
| 5 | $3,000 Bank | $6,000 Cash |
| 6 | 10 Blaze Points | Bandage ×5 |
Missions
| Mission | Type | Objective | XP |
| Jewelry Run | Weekly | Complete a luxury-store robbery and fence the loot | 500 |
| Dedicated Courier | Daily | Complete 5 courier deliveries | 600 |
| Angler | Daily | Catch 10 fish on a fisherman shift | 400 |
| Steady Earner | Daily | Receive 2 paydays | 350 |
One daily mission alone (600 XP) beats a full tier. Completing all dailies ≈ 1.5 tiers/day.
INVENTORY & ITEMS
Weight-based inventory with containers, trading and world drops. Press I or type /inventory.
Capacity
| Storage | Capacity | Access |
| Player inventory | 30 kg / 30 slots | I anywhere |
| Vehicle trunk | 80 kg | /trunk [put|take] [item] [count] (alias /portbagaj) — near the rear, keys required for locked cars |
| Glovebox | 8 kg | /glovebox (alias /torpedou) — from driver seat |
| House safe | 250 kg | Inside owned/rented property |
| Duffel bag (robbery) | +8 kg bonus | Only during a robbery run |
Trading
- Open a tradeVia inventory UI, within 3.5 m of the target. Invite expires after 30 s. Accept with
/accepttrade or hold-key binding.
- OfferBoth sides add: inventory items, cash only (bank money cannot be traded), and one asset per type: vehicle / property / business. Ownership is re-validated server-side.
- ConfirmAny change resets both accepts. When both accept → 5-second final countdown (cancelable anytime, ESC works).
- CompleteAtomic database transaction — items and assets swap simultaneously, no duplication window.
Trade auto-cancels on: distance break, disconnect, going downed, or jail. Downed/jailed players cannot start trades.
World Drops
Dropped items become a world bag that persists 5 minutes; pick up within 2.5 m (single-collector lock). You can also drop items outside the inventory UI.
Item Catalog (weights & effects)
Consumables
| Item | Wt | Effect |
| Water Bottle | 0.2 | +25 thirst |
| Bread | 0.2 | +20 hunger |
| Burger | 0.3 | +35 hunger, −5 thirst |
| Sandwich | 0.25 | +28 hunger |
| Pizza Slice | 0.25 | +30 hunger |
| Hot Dog | 0.25 | +26 hunger |
| Chips | 0.15 | +15 hunger, −4 thirst |
| Cookies | 0.12 | +12 hunger |
| Chocolate | 0.1 | +14 hunger, −3 stress |
| Apple | 0.15 | +12 hunger, +3 thirst |
| Banana | 0.18 | +14 hunger |
| Sprunk | 0.25 | +20 thirst |
| Coffee | 0.2 | +12 thirst, −5 stress |
| Energy Drink | 0.25 | +18 thirst, −4 stress |
| Fruit Juice | 0.25 | +22 thirst |
| Cigarette | 0.05 | −10 stress |
Medical, Tools & Materials
| Item | Wt | Notes |
| Bandage | 0.1 | +25 HP |
| Painkillers | 0.05 | +12 HP |
| Repair Kit | 2.0 | Fix vehicles |
| Lockpick | 0.2 | Robbery + carjack; confiscatable |
| Metal Scrap | 0.5 | Crafting material |
| Plastic | 0.15 | Crafting material |
| Cloth | 0.1 | Crafting material |
| Chemicals | 0.3 | confiscatable |
| Gunpowder | 0.2 | confiscatable |
| 9mm Ammo | 0.1 | confiscatable |
| Shiv | 0.2 | confiscatable |
| Sealed Pouch | 0.15 | −15 stress; cartel sells $280; confiscatable |
| Fresh Fish | 0.8 | Sell at 24/7 ($30–60) |
| Phone / ID Card | 0.1 / 0.05 | Identity items |
CRAFTING STATIONS
Materials are consumed from your inventory. Find the nearest station with /crafting. Faction stations require duty + rank; illegal stations require the craft_illegal permission.
Stations
| Station | Location | Access |
| Public Workbench | (1087.35, −2003.25) — Davis | Everyone |
| LSPD Armory | (452.35, −980.12) | LSPD, on duty |
| EMS Supply Room | (296.0, −582.0) Pillbox | EMS, on duty |
| LSC Parts Bench | (−339.80, −133.20) | Mechanic faction |
| Cartel Lab | (1396.2, 1138.5) — rank 1+ | Sunset Cartel |
| Syndicate Workshop | (−1518.5, 847.2) — rank 1+ | Night Syndicate |
All Recipes
| Recipe | Station | Time | Inputs | Output |
| Bandage | Public | 4 s | 2 cloth | 1 bandage |
| Lockpick | Public | 6 s | 2 metal scrap + 1 plastic | 1 lockpick |
| Repair Kit | Public | 8 s | 3 metal scrap + 2 plastic | 1 repair kit |
| LSPD Bandage Pack | Police armory (g0+) | 3 s | 1 cloth | 2 bandages |
| Medical Bandage | EMS (g0+) | 2.5 s | 1 cloth | 3 bandages |
| Field Medkit | EMS (g1+) | 8 s | 2 bandage + 2 cloth + 1 plastic | 1 repairkit |
| Shop Repair Kit | Mechanic (g0+) | 7 s | 3 metal scrap + 2 plastic | 1 repair kit |
| Custom Lockpick | Mechanic (g1+) | 5 s | 2 metal scrap + 1 plastic | 1 lockpick |
| Sealed Pouch illegal | Cartel lab (g1+) | 10 s | 2 chemicals + 1 plastic | 1 sealed pouch |
| Shiv illegal | Syndicate (g1+) | 7 s | 2 metal scrap + 1 cloth | 1 shiv |
| 9mm Rounds illegal | Syndicate (g2+) | 12 s | 4 metal scrap + 2 gunpowder | 1 ammo box |
Crafting economy: a public lockpick costs 2 scrap + 1 plastic and 6 seconds — the cheapest path into robbery income. Cartel pouches sell for $280 at HQ (/sellpouch); syndicate fences shiv $75 / ammo $55 / lockpick $25 (/fence).
HOUSING & PROPERTIES
Buy, rent and furnish a home. Each house is an instanced interior (routing bucket) — private and lag-free.
Available Houses (seed catalog)
| # | Property | Price | Notes |
| 1 | LSIA Motel Room | $32,000 | Starter home near spawn |
| 2 | Vespucci Studio | $90,000 | Beach-side studio |
| 3 | Vinewood Hills House | $320,000 | Luxury, level-gated |
More houses can be added by staff in-game. Interiors: Standard Apartment, Motel, Modern, High-End, Executive.
Buying
- Stand in the entrance marker (5 m) → E → buy panel
- Full price must be in one account (bank preferred, then cash) — transactional, no partial charges
- Houses can have a minimum level; under-leveled buyers are refused without being charged
- Buying automatically: sets your home spawn, enables rent at $500/payday default, and ends your active rental
- No ownership limit
Renting (passive income for owners)
| Rule | Value |
| Rent price range (owner-set) | $50 – $5,000 per payday |
| Default on purchase | $500 |
| Max renters per house | 1 – 10 (owner sets) |
| Payment | charged every payday, bank → cash |
| Failure to pay | instant eviction + home spawn removed |
| Income | goes straight to the owner's bank |
| Limit | one active rental per character |
Owner Commands
| Command | Effect |
| /sethome [id] | Set login spawn to an owned/rented house (choices: default / last / house / faction HQ) |
| /myhouse | Your property status |
| /houses · /properties | Browse the market |
| /houselock | Toggle: locked = owner + renters only; unlocked = guests allowed |
| /housedesc [text] | Set description (160 chars) |
| /houseinterior | Change interior (everyone must be outside) |
| /renthouse [price] | Set nightly rent ($50–$5,000) |
| /houserenters | List renters |
| /housekickrenter [id] | Evict a renter |
| /housemaxrenters [n] | Set renter capacity |
| /sellhouse | Put the house up for sale |
Inside houses the radar is hidden (instanced interiors). Entering is blocked while cuffed, escorted or downed. House safes store 250 kg. Jailed players always spawn in Bolingbroke regardless of home.
PLAYER BUSINESSES
Own a 24/7 store or a gas station and collect a share of every sale made there — passive income that scales with server activity.
Business Types & Prices
| Type | Default price | Revenue attribution radius |
| Shop (24/7 stores & catalog shops) | $175,000 | 18 m |
| Gas Station (10 stations) | $275,000 | 25 m |
How Revenue Works
- Every sale at your business credits your business balance with profit_percent of gross (default 70%, owner-adjustable 0–100)
- Withdraw accumulated balance anytime via the management panel
- Ownership limit: unlimited per character
- Businesses can be traded to other players via the trade system (asset slot)
- Purchase: stand within 3.5 m of the marker → E → buy
Commands
| Command | Effect |
| /businesses · /abiz | Browse businesses for sale |
| /mybiz · /mybusiness | Your portfolio + balance + withdraw |
| /bizhelp | Business system guide |
| /bizadmin | Admin 3+: create/edit price, profit %, sale status |
Investment math: a gas station at $275k with 70% share earns from every fuel sale within 25 m (fuel is $2.25 per 1% — a full sedan tank ≈ $135 gross). On an active server this pays back fast; shops earn from all shelf sales.
VEHICLES & GARAGES
Personal vehicles, garages, keys, insurance and fuel. No impound system — insurance replaces it.
Garages
| Garage | Location | Notes |
| Legion Garage | Spawn (215.12, −805.45) · Store marker (229.70, −800.11) | Default garage for dealership purchases |
| LSIA Garage | LSIA area | Secondary city garage |
/v or /garage opens the vehicle panel: spawn, store, insurance claim/renew. Personal cars spawn only at a garage spawn point or your explicit /park position.
Ownership & Keys
| Command / Key | Effect |
| /givekeys [id] | Give keys to a player (5 m) — they can lock/unlock and drive |
| /takekeys [id] | Revoke keys |
| /park | From driver seat: save current position as your car's spawn point |
| /repairveh [id] | Mechanic-only repair |
| U / K / 2 / H | Lock · seatbelt · engine · lights |
Locked vehicles you don't hold keys for cannot be entered. Storing or disconnecting clears your /park position. Vehicle keys are lost on server restart (documented; persistence planned).
Insurance (replaces impound)
| Rule | Value |
| New car comes with | 5 insurance points, level 1/11 |
| Insurance cost unit | clamp(price × 1.5%, $250 – $15,000) |
| Totaled vehicle | engine destroyed → marked destroyed; cannot spawn |
| Claim cost | insuranceCost × insurance level |
| Claim result | repairs to 1000/1000 engine+body, fuel 100, returns to garage, consumes 1 point |
| Renew | insuranceCost × 3 → +5 points |
| No points left | must renew before claiming |
Fuel
E at pump (reach 4.2 m): $2.25 per 1% of tank. Gas can refills: $2.92/L. Tank capacities 45–300 L by class; consumption 16 L/h (motorcycle) to 340 L/h (plane).
VEHICLE DEALERSHIP
Premium Deluxe Motorsport — (−56.74, −1096.62). Browse the catalog with E at the marker or /dealership.
Catalog & Prices
| Vehicle | Price | Stock | Class |
| Blista | $16,500 | 12 | Compact — starter car |
| Issi | $18,000 | 10 | Compact |
| Prairie | $22,000 | 8 | Compact |
| Asea | $28,000 | 10 | Sedan |
| Bati 801 | $42,000 | 6 | Motorcycle |
| Tailgater | $48,000 | 6 | Sedan |
| Buffalo | $72,000 | 5 | Muscle |
| Sultan | $82,000 | 5 | Sport |
| Baller | $95,000 | 4 | SUV |
| Dubsta | $105,000 | 4 | SUV |
| Comet | $165,000 | 3 | Super |
| Adder | $480,000 | 1 | Hypercar |
Catalog is server-managed; staff can add/remove vehicles and change prices/stock (/dealershipadmin, Admin 3+).
Buying Flow
- Browse & filterBy brand and category; 3D preview of each vehicle.
- Test drive60-second test drives (90 s cooldown); the test car auto-deletes.
- BuyBank preferred, cash fallback. Stock decremented server-side; unique plate generated; color choice saved.
- DeliveryCar is stored at Legion Garage with 5 insurance points included (insurance unit = clamp(price × 1.5%, $250–$15,000)).
TUNING & ECU
Full ECU tuning suite: hardware upgrades, custom maps, dyno runs, exhaust effects and cosmetics. Server-authoritative pricing.
Shops
| Shop | Location |
| LS Customs — ECU Bay | (−337.52, −136.57) + dyno pad |
| Harmony Tuning | (1174.82, 2640.45) + dyno pad |
Base fees: save tune $750 · dyno run $250 · ECU flash $150. Interact radius 6 m.
Hardware Upgrades
| Slot | Max level | Cost / level |
| Engine | 4 | $1,800 |
| Brakes | 3 | $1,200 |
| Transmission | 3 | $1,600 |
| Suspension | 4 | $1,100 |
| Armor | 5 | $1,500 |
Features & Maps
| Feature | Cost | Feature | Cost |
| Turbo | $4,500 | Launch control | $2,200 |
| Anti-lag | $2,400 | Drift mode | $1,400 |
| Pop & bang | $950 | Exhaust flames | $800 |
| Sport map | $2,200 | Race map | $5,200 |
| Custom map sliders | $55 / point | ECU HUD | $350 |
| Cosmetics (paint/pearl/wheels) | $600 | Vanity plate | $1,800 |
ECU Stages (multipliers)
| Stage | Power | Torque | Grip | Pop intensity |
| Silent (Civil) | ×1.00 | ×1.00 | ×1.00 | 0.35 |
| Normal (Sport) | ×1.06 | ×1.05 | ×1.00 | 0.65 |
| Aggressive (Race) | ×1.14 | ×1.12 | ×0.94 | 1.00 |
Exhaust modes: Pop & Bang · Flames · Diesel · Extra Loud. Handling sliders (custom map): steering 85–120, brake power 85–140, suspension 80–130, traction 75–120. The dyno records your last HP/torque run.
Race stage trade-off: +14% power but −6% grip — pair it with suspension/traction sliders or drift mode to keep the car usable.
LICENSES & EXAMS
Four license types, administered by the LSSI (License & Safety Institute) faction. Every license expires after 150 paydays (~6 days of active play).
License Types
| License | Facility | Instructor required | Exam fee |
| Driving | Driving School (240.12, −1379.35) | No — self-service | $30 |
| Pilot | LSIA Flight School | Yes — LSSI | $30 |
| Boat | Marina Boat School | Yes — LSSI | $30 |
| Firearm | LSSI Range — Sandy Shores | Yes — LSSI | $30 |
Fee formula: 10% of starting cash, clamped $30–$100 → effectively $30 per attempt, charged cash then bank. Failing = pay again to retry.
Driving Exam (self-service)
- Theory quiz4 questions — pass with 3/4 correct, 10-minute limit.
- Practical briefingTest car: Blista. Engine 2, seatbelt K, lights H, exit the DMV gate.
- 14 checkpointsRadius 10 m each, 20-minute limit. Speed zones: CP1–3: 70 km/h · CP4–6: 100 · CP7–9: 90 · CP10–14: 80 (hard cap 115).
- Strike limitsMax 4 speed strikes, max 3 collisions, max 4 penalties total. Exceed any = fail.
- FinishPark in the lot, engine off, press E.
Pilot / Boat / Firearm (LSSI-supervised)
| Exam | Vehicle | Course | Limit |
| Pilot | Maverick | 4 aerial checkpoints (radius 35 m), land with engine off | 600 s |
| Boat | Dinghy | 4 buoys (radius 18 m) | 480 s |
| Firearm | — (WEAPON_PISTOL, 48 ammo) | Hit 5 targets (radius 1.2 m) at the Sandy Shores range | 300 s |
Instructor flow: an on-duty LSSI member authorizes the exam with /issuelicense [id] [type] (valid 300 s, must stay within 12 m). Mistakes are marked with /lssimark [id] [0.5|1] [reason]; the candidate fails at 3.0 mistake points.
Firearm License Enforcement
- Required to buy guns and ammo at Ammu-Nation (see Economy page)
- Enforced when receiving firearms in trades
- Melee weapons (bat, knife, flashlight) need no license
Suspension & Revocation
Police can suspend any license: /suspendlicense [id] [driver|weapon] [reason] (also from the MDC). The license row is deleted — you must retake the full exam. Default reason: "Excessive speed (+50 km/h)".
FACTION DIRECTORY
Nine factions — 7 legal (applications open) and 2 criminal (invite-only). All have ranks 0–7. Browse live status with /factions; member dashboard with /faction.
Legal Factions
| Faction | Type | HQ | Duty | Notes |
| LSPD | Law enforcement | (441.15, −981.95) | Yes | City-wide patrol, citations, arrests |
| San Andreas Sheriff | Law enforcement | (369.23, −1607.72) | Yes | County + robbery response unit |
| FIB | Law enforcement | (105.52, −745.12) | Yes | Federal investigations; underground motor pool via lobby lift |
| Pillbox EMS | Medical | (298.0, −584.0) | Yes | Stabilize/heal/revive; downed players depend on you |
| LS Fire Dept. | Fire rescue | (1194.82, −1464.01) | Yes | Vehicle fires with real extinguisher gameplay; revive at rank 2+ |
| Downtown Cab Co. | Transport | (903.32, −170.14) | Yes | Phone-app ride hailing with server-side fare meter |
| LS Customs | Mechanic | (−337.52, −136.57) | Yes | $250 repairs, ECU tuning, tow fleet, /service mechanic calls |
| LSSI | Education | (219.05, −1390.18) | Yes | Administers pilot/boat/weapon exams; instructor QA promotion track |
Criminal Factions invite-only
| Faction | HQ | Economy |
| Sunset Cartel | (1394.72, 1141.98) | Lab: craft Sealed Pouches (2 chemicals + 1 plastic) → /sellpouch at HQ for $280 each. Fleet plates CRT. |
| Night Syndicate | (−1520.88, 849.55) | Workshop: shivs, 9mm ammo. /fence at HQ: shiv $75, ammo_9mm $55, lockpick $25. Fleet plates SYN. |
Criminal ranks: Associate → Soldier → Enforcer → Lieutenant → Captain → Underboss → Consigliere → Boss. Salary $0 (income from crafting/fencing). Rank 1+ unlocks craft_illegal; rank 6+ leadership; rank 7 promote.
Rank Ladders & Salaries (per payday)
Law Enforcement (LSPD ×1.0 / Sheriff ×0.95 / FIB ×1.05)
| G | Rank | Base | Unlocks |
| 0 | Cadet | 380 | cuff, escort, frisk, ticket/fine |
| 1 | Officer I | 480 | + MDC |
| 2 | Officer II | 560 | + limited wanted (≤★2), megaphone |
| 3 | Sergeant | 680 | + full wanted ★5, arrest, clear, backup, radar, confiscate |
| 4 | Lieutenant | 820 | — |
| 5 | Captain | 960 | — |
| 6 | Deputy Chief | 1,120 | + invite, ranks, MOTD, warn, uninvite |
| 7 | Chief | 1,280 | + promote |
Ranks 0–4 get a ×1.10 salary boost; 5–7 get ×1.05. Example: LSPD Cadet = 380 × 1.10 = $418.
EMS (Pillbox)
| G | Rank | Base | Unlocks |
| 0 | Trainee | 320 | stabilize |
| 1 | EMT | 420 | + heal |
| 2 | Paramedic | 520 | + revive |
| 3 | Senior Paramedic | 620 | — |
| 4 | Doctor | 740 | — |
| 5 | Surgeon | 860 | — |
| 6 | Deputy Chief | 980 | + leadership |
| 7 | Chief Medical | 1,100 | + promote |
Service Factions (grades 0–7)
| Faction | Salary ladder |
| Taxi (Driver→Owner) | 180/250/320/400/480/560/640/750 |
| Mechanic (Apprentice→Manager) | 220/320/400/480/560/640/720/800 |
| LSFD (Probationary→Fire Chief) | 300→1,080 |
| LSSI (Trainee→Director) | 280→840 |
Duty System
/duty toggles your shift — must be within 6 m of HQ to clock ON (clock off anywhere)
- Faction salary requires being on duty; abilities (garage, loadout, commands) mostly duty-gated
- Jailed officers are force-clocked-off
- Going on duty equips your rank loadout + uniform; going off restores civilian clothes
/fskins lists authorized skins; /fskin [n] switches
Fleet Garages (grade-gated)
| Faction | Vehicles by min grade |
| LSPD (LSPD plates) | police g0 · police2 g1 · police3 g2 · policeb g2 · policet g3 · police4 g4 · riot g5 · polmav g6 |
| Sheriff (SASD) | sheriff g0 · sheriff2 g1 · police3 g2 · policeb g3 · police4 g4 · riot g5 |
| FIB (FIB) | fbi g0 · fbi2 g1 · police4 g3 · baller6 g4 · schafter5 g5 · polmav g6 |
| EMS | ambulance g0 · ambulance II g2 · lguard g3 · rumpo g4 · burrito3 g6 · polmav g7 |
| LSFD (LSFD) | firetruk g0 · ambulance g2 · lguard g3 · rumpo g4 · utillitruck3 g5 · burrito3 g6 |
| Taxi (CAB) | taxi g0 · dynasty g2 · rumpo g3 · stretch g5 · bus g6 |
| Mechanic (LSC) | towtruck g0 · towtruck2 g2 · flatbed g3 · utillitruck3 g4 · burrito3 g5 · slamtruck g6 |
| Cartel (CRT) | baller2 g0 · manchez g1 · dubsta2 g2 · rumpo3 g3 · cavalcade2 g4 · insurgent2 g6 |
| Syndicate (SYN) | stanier g0 · kuruma g2 · schafter3 g3 · fugitive g4 · banshee g5 · youga2 g6 |
LEO Duty Loadout (by rank)
| Rank | Weapons (ammo) |
| 0–2 | Nightstick, Flashlight, Stun Gun, Combat Pistol (90) — armor 100 |
| 3 | + Carbine Rifle (120), Pump Shotgun (24) |
| 4 | Carbine (150), Shotgun (32) — FIB: Carbine 180 + SMG 150 |
| 5 | Carbine (180), SMG (120) |
| 6 | Carbine (210), SMG (150) |
| 7 | Carbine (240), SMG (180), Shotgun (40) — FIB: 270/240/48 |
Faction Management Commands
| Command | Rank | Effect |
| /finvite [id] | 6+ | Recruit a player |
| /fpromote [id] [grade] · /fgiverank [id] [grade] | 6+ / 7 | Set member rank |
| /funinvite [id] | 6+ | Remove member |
| /fwarn [id] [reason] | 6+ | Official faction warning |
| /fmotd [text] | 6+ | Set/show message of the day |
| /fmembers | 0+ | List online members |
| /leavefaction · /factionquit | any | Leave (leaders must transfer first) |
| /acceptfaction · /declinefaction | — | Respond to invites |
Faction Radio Channels
| Command | Audience |
| /f [msg] | Your faction only (illegal/service factions) |
| /r [msg] | Your own emergency department radio (on duty) |
| /d [msg] | Inter-agency: LSPD + Sheriff + FIB + EMS + LSFD (on duty) |
| /gov [msg] | Government announcement to ALL players — on-duty emergency depts, 512 chars, 5 s rate limit |
| /m [msg] | Megaphone — 35 m radius, LEO rank 2+ |
POLICE & LAW
Detention flow, wanted stars, citations, arrest sentences, bounties and speed enforcement.
Detention State Machine
FREE → COMPLIANT (/handsup or X) → CUFFED (/cuff) → ESCORTED (/escort) → IN_VEHICLE (/putinveh / /takeout) → JAILED (/arrest)
| Action | Range | Notes |
/cuff [id] · /uncuff [id] | 3.5 m | Restrains / releases |
/escort [id] | 3.5 m | Toggle drag |
/putinveh · /takeout | 6 m | Vehicle placement |
/frisk [id] | 3.5 m | View suspect inventory |
/confiscate [id] | 3 m | Seize: lockpick, gunpowder, shiv, sealed pouch, chemicals, 9mm ammo |
Combat logging while cuffed = automatic 30-minute jail sentence + Discord security log. Serving time survives relog.
Wanted System — /su [id] [reason]
| Reason | Stars | Surrenderable |
| Speeding | ★ | Yes |
| Reckless Driving | ★★ | Yes |
| Assault | ★★ | Yes |
| Robbery | ★★★★★ | No |
| Evading Police | ★★★★★ | No |
| Murder | ★★★★★ | No — auto-applied via /112 report |
- Ranks below 3 can only issue up to ★2
- Decay: 1 star expires per 15 minutes online; persists across restarts; paused offline
/wanted lists wanted players · /find [id] sets GPS (on-duty) · /so [id] orders a suspect to stop (125 m range)
/clear [id] clears wanted status (Sergeant+)
Arrest & Jail Sentences
/arrest [id] requires: suspect cuffed + active wanted + both inside a booking marker (12 m): MRPD basement or Bolingbroke reception. /booking sets GPS to the nearest one.
| Stars | Surrendered arrest | No-surrender / death-capture | Officer bounty |
| ★ | 4 min | 8 min 20 s | $100 |
| ★★ | 8 min | 16 min 40 s | $250 |
| ★★★ | 10 min | 25 min | $500 |
| ★★★★ | 14 min | 33 min 20 s | $1,000 |
| ★★★★★ | 18 min | 50 min | $2,000 |
A wanted player downed within 125 m of an on-duty officer is auto-captured at the harsher no-surrender rate. Jail time is served at Bolingbroke; spawn is locked there; payday suspended; early release only by an officer with arrest permission (or admin).
Citations — /ticket or /fine [id]
| Violation | Amount | Violation | Amount |
| Illegal Parking | $90 | Running Red Light | $240 |
| Speeding | $180 | Public Disturbance | $300 |
| Reckless Driving | $420 | No Insurance | $600 |
Citizen can PAY (bank→cash) or REFUSE → refusing adds ★1 wanted and broadcasts to police. Unpaid fines appear on the MDC record.
Speed Enforcement
Mobile radar — /startradar [limit] (rank 3+)
- From the driver seat of a fleet vehicle (police/police2/3/4, policeb, sheriff, sheriff2)
- Limit 20–250 km/h (default 90) · cone 45 m / 18° · 4 s lock cooldown per plate
- Mobile catches are alerts only — no automatic fine
Fixed cameras (auto-fine) — /radars lists them
| Camera | Limit | Camera | Limit |
| Legion Square East | 70 km/h | Palomino Ave | 60 km/h |
| Del Perro Freeway | 120 km/h | Great Ocean Highway | 130 km/h |
| Route 68 Sandy | 90 km/h | Olympic Freeway | 110 km/h |
Auto-fine formula: min(1500, max(100, 100 + over×12)) — charged bank→cash, 12 s cooldown per camera. On-duty emergency factions are exempt.
MDC — /mdc (rank 1+)
- Active 112/police calls — respond/clear with unit statuses (10-8 / 10-97)
- Live wanted list (incl. offline DB records) + on-duty units with coords
- BOLOs per plate/name · citizen lookup (history, jail, tickets, vehicles, licenses) · vehicle DMV lookup
- Suspend-license button · penal code and citation tables built in
Backup — /backup (rank 3+)
Code 2 default; /backup code3 for emergencies; panic/10-99 broadcasts PANIC to all police with map blip. Cancel with /cbackup.
MEDICAL, DEATH & JAIL
Getting shot isn't the end — the downed system gives EMS a window to save you.
Downed & Bleedout
| Rule | Value |
| Bleedout timer (EMS on duty) | 300 s (5 min) |
| Bleedout timer (no EMS online) | 15 s |
| EMS notification radius | 500 m (auto-ping on down) |
| /stabilize bonus | +120 s to the timer |
| Murder-report window | 60 s after a PvP attack |
Calling /112
After being attacked you get 60 seconds to use /112 (or dial 112 on the phone). This:
- Dispatches a medic call + police homicide call (10-99) with your location
- Alerts all on-duty LEO with a chime + blip
- Auto-wants the attacker ★5 murder (no surrender) — attribution recorded server-side within a 15 s window
- On-duty police killing a criminal does NOT trigger murder reporting
EMS Actions
| Command | Rank | Range | Effect |
| /stabilize [id] | Trainee 0+ | 5 m | +120 s bleedout |
| /heal [id] | EMT 1+ | 5 m | Heal HP (not downed patients); no id = self |
| /revive [id] | Paramedic 2+ | 4 m | Revive in place — no hospital bill; auto-completes the medic dispatch call |
LSFD shares stabilize/heal; revive unlocks at Engineer (grade 2+). Civilians call medics with /service medic [msg].
Respawn & Hospital Bill
/respawn unlocks after bleedout expires — or 10 s after going down if no EMS is on duty
- Respawn point: Pillbox exterior (298.0, −584.0)
- Bill: $400 (bank → cash). EMS revive = free
- Turf-war deaths skip this flow entirely (5 s war respawn)
Fire Department
- Server spawns vehicle fire incidents (max 3 active) — on-duty LSFD get blips automatically
/firecalls lists active scenes; /service fire [msg] for civilian reports
- Gameplay: within 8 m you receive a real fire extinguisher — aim and spray at the burning vehicle (server-tracked fire health 100 → 0)
- Payout per incident: $350 (15% to LSFD society)
CRIME & ROBBERY
High risk, high reward. Robbery requires preparation (rob points + lockpick), a hacking minigame, and an escape past the police.
Requirements to Rob
| Requirement | Detail |
| Rob Points | 2 — earned +1 per payday, consumed on start |
| Lockpick | 1 in inventory — consumed on start (craft at public workbench: 2 scrap + 1 plastic) |
| Cooldowns | player 60 min · location 90 min (applied on success AND failure) |
| Blocked | LSPD/Sheriff/FIB members; dead/jailed/wanted players |
Robbery Locations
- Rockford Hills (−622.25, −230.93)
- 6 display cases: 3 watches tables + 3 jewelry tables
- Start:
/rob or E at entrance
- Legion Square (147.05, −1044.88)
- 4 vault loot points (vault table — top-tier loot)
- Vault door opens 15 s after a successful hack
The Hack Minigame
| Rule | Value |
| Time limit | 34 s |
| Circuit | 6×4 node grid — follow the frequency clue path |
| Trace meter | fail at 100: wrong click +18 (+10 extra on corrupted node), missed burst +28 |
| Police alert delay | Perfect (0 mistakes): 20 s · normal: 5 s · failed: instant |
| Failure | session fails, loot stripped, cooldowns still applied |
Loot & The Duffel Bag
- Each smashed display drops 4–7 items
- Duffel bag capacity: 8 weight units (items weigh 1–2 by tier) + grants +8 kg inventory bonus during the run
| Loot (tier) | Base value | Rarity weight | Table |
| Silver Watch Common | $283 | 45 | watches |
| Gold Watch Rare | $1,200 | 18 | watches |
| Luxury Watch Rare | $1,400 | 28 | watches |
| Diamond Watch Epic | $2,600 | 7 | watches |
| Collector Watch Very Rare | $4,166 | 2 | watches |
| Basic Bracelet Common | $206 | 42 | jewelry |
| Gold Bracelet Rare | $800 | 20 | jewelry |
| Gold Chain Rare | $966 | 26 | jewelry |
| Designer Jewelry Epic | $2,300 | 9 | jewelry |
| Collector Piece Very Rare | $3,666 | 3 | jewelry |
| Banded Cash Stack Common | $950 | 40 | vault (Fleeca) |
| Small Gold Bullion Rare | $2,800 | 25 | vault |
| Bearer Bonds Epic | $4,500 | 12 | vault |
| Safety Deposit Box Very Rare | $7,500 | 5 | vault |
Police Response Timeline
- First smash = wanted starsAlert hits all on-duty LEO after the hack-delay (0–20 s). If no officers online → automatic ★3 "Armed Robbery".
- +20 s — escalationDescription broadcast to all units.
- +40 s — vehiclePlate/vehicle broadcast.
- EscapeGet 300 m from the store and lose the cops. Downed, disconnect or cancel = run FAILED, all loot deleted.
The Fence — Selling Loot
| Rule | Value |
| Location | Docks warehouse (153.18, −3211.72) — blip "Fence — Black Market" |
| Sells only | loot from successful runs |
| Offers | stable per item, expire after 30 s (reopen list to refresh) |
| Payout formula | baseValue × variance (0.50–0.68) × demand × 0.5 global — net ≈ 23–38% of base (watches up to ~42%) |
| Demand multipliers | watch ×1.12 · jewelry ×0.94 · gold ×0.90 |
| Realistic haul | $8,000–15,000 per successful robbery (full duffel) |
Carjacking & Chop Shops
| Rule | Value |
| Lockpick attempt | consumes 1 lockpick; success = min(95, 35 + (skill−1)×5)% — L1: 35% … L5: 55% |
| XP | success +30 · fail +8 (lockpicking skill) |
| Chop shops | 3 locations (docks, stadium area, Davis) — 8 m radius, 60 s cooldown |
| Chop payout | 9% of dealership price for catalog cars · $300–$1,000 for unlisted · +50 XP |
| Blocked | player-owned/protected vehicles must go through insurance, not the chop |
Criminal Faction Economy
- Cartel: craft Sealed Pouches (2 chemicals + 1 plastic, 10 s) →
/sellpouch $280 each; pouches also reduce stress (−15)
- Syndicate: craft shivs + 9mm ammo →
/fence shiv $75 / ammo $55 / lockpick $25; also fences robbery loot
- Both are invite-only with rank-gated labs (rank 1+)
TURF WARS
Clan-based territory control. 16 zones across Los Santos, each paying its owning clan every payday. Wars are kill-based: first to 300 points wins instantly.
The 16 Territories (payday income to owning clan rank 5+)
| Territory | Income/payday | RP | Territory | Income/payday | RP |
| Grove Street | $2,000 | 3 | East LS Motel | $1,750 | 2 |
| Ballas Glen Park | $1,800 | 2 | Mirror Park Lakes | $1,850 | 3 |
| Vagos Rancho | $1,750 | 2 | Vespucci Boardwalk | $1,800 | 2 |
| Chamberlain Hills | $1,600 | 2 | Del Perro Pier Plaza | $1,950 | 3 |
| Strawberry Projects | $1,700 | 2 | Little Seoul Commercial | $1,900 | 3 |
| Davis Mega Mall | $1,900 | 3 | Vinewood Downtown | $2,200 | 4 |
| Cypress Flats Industrial | $1,650 | 2 | Port of LS Docks | $2,100 | 3 |
| El Burro Heights | $1,600 | 2 | La Puerta Scrapyard | $1,700 | 2 |
Starting a War
| Rule | Value |
| Command | /attackturf (aliases /atac, /attack) — from inside the zone |
| Who | clan rank 5+, minimum 1 member online to attack |
| Conditions | not your own turf · no active war there · clan not already at war |
| Cooldown | 30 min after any war on that turf |
| Duration | 10 minutes contested |
Scoring
- Kill = 10 points — scored only on actual death at war respawn (hits merely track last aggressor, 15 s attribution window)
- Zone presence = 1 point/sec per alive, non-downed member inside the radius (105–140 m per zone)
- Rally window: first 60 s have NO zone scoring (kills still count) — defenders mobilize
- Win: first to 300 points instantly, else higher score at timer end (defender wins ties)
- War respawn: 5 s at a random point inside the zone. War deaths skip the downed/EMS flow
- Z during a war = live scoreboard (kills/deaths/score/time); end screen shows MVP
Capturing Neutral Turfs & Intervention
- Free turf: hold solo for 3 minutes (180 presence points) to capture — session max 270 s
- /intervene: a third clan (rank 5+, not already at war) can claim an UNOWNED turf being captured during the first 240 s — intervener becomes defender and the war turns contested (300 pts, full 10 min, no rally)
- Owner-vs-attacker wars cannot be intervened
Armory Loadouts — /armory (auto-opens on join)
| Package | Rank | Cost | Contents | Limit |
| Standard | 1+ | Free | Pistol (150) + Assault Rifle (300), armor 100 | once per war |
| Advanced | 3+ | Free | Heavy Pistol (200) + Advanced Rifle (400), armor 100 | once per war |
| Sniper | 1+ | $5,000 | Pistol (100) + Heavy Sniper (50), armor 100 | re-buyable |
Weapon blacklist in wars: RPG, homing launcher, minigun, railgun, grenades, sticky bombs, molotovs, compact launcher. Loadout weapons are stripped at war end — you don't keep them.
Turf Income
On every payday, each rank-5+ member online of the owning clan collects the sum of all owned turfs' payouts ($1,600–$2,200 each) directly to bank. Holding Vinewood + Docks + Grove = $6,300/payday per eligible member.
CLANS & COMMUNITY
Player-created organizations with tags, ranks, chat and turf wars. Distinct from factions — anyone can found a clan.
Creating a Clan
| Rule | Value |
| Cost | 500 Blaze Points |
| Name | 3–32 characters, alphanumeric |
| Tag | 2–6 characters, alphanumeric |
| Max members | 25 |
| Ranks | 1–7 (leader customizes labels; rank 7 = leader) |
| Tag styles | [tag]name · tag.name · name[tag] · name.tag · tagname · nametag — with custom color |
| Invites | expire after 120 s → /acceptclan / /declineclan |
Clan Commands
| Command | Effect |
| /clan | Clan unit panel — crew, command, identity |
| /clans | Browse all server clans |
| /c [message] | Clan chat (also a chat channel) |
| /cmotd [text] | Read MOTD; officers set it |
| /cwarn · /cw [id] [reason] | Issue a clan warning |
| /dissolveclan | Leader-only: disband the clan |
| /attackturf · /armory · /intervene | Turf war commands (rank 5+ for attack/intervene) |
Clan identity shows above heads and in chat with your colored tag. Rank 5+ members collect turf income every payday (see Turf Wars).
PHONE & CHAT
Press P for the phone (or /phone), T for chat.
Phone Apps
| App | Function |
| Messages | SMS-style chats with search; 60-message history; messaging "112" routes to emergency dispatch |
| Contacts | Add players as contacts (quest objective); quick-call/message |
| Bank | Balance + transfers to other players (anywhere, no ATM needed) |
| Taxi | Downtown Cab ride-hailing — civilians request (pickup = current location); on-duty drivers accept in the same app |
| Settings | Wallpaper, phone options |
| 112 Emergency | Quick action → dispatches medic + police call |
Phone numbers are auto-assigned: 555-<character ID>.
Chat Channels (cycle with the channel toggle)
| Channel | Command | Visibility |
| LOCAL | plain text | Nearby players (proximity) |
| GLOBAL | (( message )) | Server-wide chat |
| RADIO | /r | Own emergency department (on duty) |
| DEPT | /d | All 5 emergency depts (on duty) |
| FACTION | /f | Your faction (non-emergency) |
| CLAN [TAG] | /c | Your clan |
Chat limits: 256 chars, 1.2 s cooldown. /chatsettings adjusts font size and visible rows. /gov is the government broadcast (on-duty emergency only).
Voice Chat
Proximity voice (pma-voice): tap Z to cycle Whisper 1.5 m / Normal 3.0 m / Shout 6.0 m, or /proximity [whisper|normal|shout]. HUD shows the active mode.
Documents
/documents — create and sign official documents (contracts, agreements) between players.
EMOTES & STYLE
Express yourself. Hold X for the radial emote wheel (steer with mouse, release to play), or use commands.
Available Emotes
| Emote | Command | Emote | Command |
| Wave | /e wave | Lean | /e lean |
| Sit | /e sit | Push Up | /e pushup |
| Dance | /e dance | Taunt | /e wank |
| Smoke | /e smoke | Surrender | /e surrender |
| Drink | /e drink | Phone pose | /e phone |
/e alone = wave · /e cancel (or /stopemote) stops
/emotes opens the visual list
- X tap (no wheel) =
/handsup — the police compliance state
Clothing & Barber
| Rule | Value |
| Clothing stores | 2 locations (Legion area + Vespucci) — wardrobe UI with 3D camera |
| Barber shops | 2 locations — hair/beard/appearance |
| Price | $50 flat per changed appearance (free preview — leaving without paying restores your look) |
| Saved outfits | 8 per character |
Outfit commands
| Command | Effect |
| /outfits | List saved outfits |
| /outfits save <name> | Save current look (faction uniforms cannot be saved — go off duty first) |
| /outfits wear <nr> | Equip — free for owned outfits |
| /outfits delete <nr> | Delete |
| /fskins · /fskin [n] | Faction uniforms (on duty) |
COMMAND REFERENCE
Every player command on the server, grouped by system. In-game /help shows the live filtered catalog (admin commands appear only for staff).
Core & General
| Command | Description |
| /help | Open the built-in command guide |
| /stats | Character stats, level, RP progress |
| /buylevel | Buy next level (level×4 RP + level×$3,000) |
| /proximity [whisper|normal|shout] | Set voice range directly |
| /phone | Toggle phone (or P) |
| /documents | Official document system |
| /report [text] | Report a player to staff |
| /notify [type] [text] | HUD notification test |
| /fixnui · /cursor | Repair stuck UI / toggle cursor |
| /chatsettings | Chat font size and rows |
| /respawn | Respawn after bleedout ($400 bill) |
| /112 | Emergency call (medic + police; auto-wants attacker) |
| /handsup | Toggle hands up (or X) |
Economy
| Command | Description |
| /paydayinfo | Payday status and breakdown |
| /loto [1-100] · /loto info | Lottery ticket ($500) / jackpot info |
| /barbut [id] [amount] | Dice challenge ($100–$500k) |
| /barbut accept · /barbut decline | Respond to a dice challenge |
| /atm | ATM panel (near a wall ATM) |
Jobs & Work
| Command | Description |
| /jobs | Job panel — hire/quit at Job Center |
| /work | Start/cancel shift |
| /skills | Job skill levels and XP |
| /jobhelp | Current job guide |
| /quitjob | Quit civilian job (at Job Center) |
| /sw · /stopwork | Stop work session |
| /recovertrailer | Trucker: recover detached trailer (3/shift) |
| /repairveh [id] | Mechanic: repair a vehicle |
| /service [taxi|medic|fire|mechanic] [msg] | Request a service via dispatch |
| /servicecalls | List open calls (on-duty providers) |
| /accept [type] [id] · /cancel [type] [id] | Accept/cancel a service call |
| /fare [id] [amount] | Taxi: manual fare collection |
| /acceptfare · /declinefare | Taxi: respond to app ride requests |
| /crafting | Mark nearest available crafting station |
Inventory & Trade
| Command | Description |
| /inventory | Open inventory (or I) |
| /trunk [put|take] [item] [count] | Vehicle trunk (alias /portbagaj) |
| /glovebox | Glovebox storage (alias /torpedou) |
| /accepttrade · /declinetrade | Respond to trade invites |
| /drop [item] [count] | Drop items on the ground (5 min) |
Vehicles
| Command | Description |
| /v · /garage | Vehicle panel: spawn/store/insurance |
| /park | Save current position as spawn point (driver seat) |
| /givekeys [id] · /takekeys [id] | Share/revoke keys (5 m) |
| /dealership | Vehicle catalog (at Premium Deluxe Motorsport) |
| /engine · /lock · /seatbelt · /lights | Vehicle toggles (2/U/K/H also work) |
Factions
| Command | Description |
| /faction · /factions | Member dashboard / public directory |
| /duty | Toggle shift (clock ON within 6 m of HQ) |
| /f · /r · /d · /gov · /m [msg] | Faction / department radio / inter-agency / government / megaphone |
| /finvite · /funinvite · /fpromote · /fgiverank · /fwarn · /fmotd · /fmembers | Faction management (rank-gated) |
| /acceptfaction · /declinefaction · /leavefaction | Membership |
| /fskins · /fskin [n] | Faction uniforms |
| /pdgarage | LSPD fleet garage |
| /fw · /pd · /fd | Faction help guides |
Police
| Command | Description |
| /cuff · /uncuff · /escort · /putinveh · /takeout | Detention flow (3.5–6 m) |
| /frisk [id] · /confiscate [id] | Search / seize contraband |
| /su [id] [reason] | Add wanted charge (bare /su lists reasons) |
| /so [id] | Order suspect to stop (125 m) |
| /wanted · /find [id] · /clear [id] | Wanted list / GPS / clear (rank 3+) |
| /arrest [id] | Arrest at booking marker (cuffed + wanted) |
| /booking | GPS to nearest booking point |
| /ticket [id] · /fine [id] | Issue citation ($90–$600 table) |
| /suspendlicense [id] [type] [reason] | Revoke a license (retake required) |
| /mdc | Mobile Data Terminal (rank 1+) |
| /startradar [limit] · /radars | Mobile radar (rank 3+) / fixed camera list |
| /backup [code3] · /cbackup | Request/cancel backup (rank 3+) |
Medical & Fire
| Command | Description |
| /stabilize [id] | +120 s bleedout (EMS/LSFD) |
| /heal [id] | Heal (EMT+; self if no id) |
| /revive [id] | Revive downed (Paramedic+ / LSFD Engineer+) |
| /firecalls · /firestart | Active fire scenes (LSFD) |
Crime
| Command | Description |
| /rob | Start a robbery (2 rob points + lockpick) |
| /sellpouch | Cartel: sell sealed pouch ($280) |
| /fence | Syndicate: fence contraband / robbery loot |
| /lockpick | Carjack attempt (via interaction on vehicles) |
Clans & Turfs
| Command | Description |
| /clan · /clans | Clan panel / directory |
| /c [msg] · /cmotd | Clan chat / MOTD |
| /acceptclan · /declineclan | Invites (120 s) |
| /cwarn [id] [reason] | Clan warning (officers) |
| /dissolveclan | Disband (leader) |
| /attackturf · /atac | Start a war (rank 5+, inside zone) |
| /armory · /armurie | War loadout menu |
| /intervene | Third-clan claim on neutral captures (rank 5+) |
Housing & Business
| Command | Description |
| /houses · /properties · /myhouse | Market / your property |
| /sethome [id] | Set login spawn |
| /renthouse [price] · /houserenters · /housekickrenter · /housemaxrenters | Rental management |
| /houselock · /housedesc · /houseinterior · /sellhouse | Owner controls |
| /businesses · /mybiz · /bizhelp | Business market / portfolio / guide |
Progression
| Command | Description |
| /quests | Quest log |
| /pass · /battlepass · /missions | Blaze Pass / missions |
| /outfits [list|save|wear|delete] | Saved outfits (max 8) |
| /emotes · /e [name] · /stopemote | Emote system |
Admin commands (/kick, /ban, /tp, /bring, /car, /dv, /god, /noclip, /setjob, /setfaction, /giveitem, /givecar, /setstat, /astats, /announce, /setcp, /gotocp, /speed, /dealershipadmin, /cinematic etc.) are level-gated and only visible in /help for staff. Report abuse via /report.