WELCOME Server Documentation

WELCOME TO BLAZE.MP

The complete official wiki for the Blaze MP custom RPG server. Every system, command, price and mechanic documented from the live source code. Use the sidebar to navigate, or Ctrl+K to search.

Economy

Starting cash$250
Starting bank$1,000
PaydayHourly
Income tax8%

Factions

Legal8
Criminal2
Ranks0–7
Turfs16

Jobs

Civilian jobs5
Top salary$450/h
Skill levels1–5+
Quest chains6

Crime

Robbery spots2
Max jail50 min
Max stars★5
Chop shops3

System Index

Server Rules (Quick Reference)

Zero Tolerance

  • Cheating / exploiting — mods, scripts, bug abuse = permanent ban
  • Combat logging — disconnecting while cuffed = automatic 30-minute jail
  • Duping / trade scamming — every transaction is logged server-side

Keep It Fair

  • No spawn killing — hospital and spawn areas are safe zones
  • Griefing — repeatedly sabotaging other players' shifts/jobs is sanctionable
  • One account per player — no account sharing or multi-accounting
  • Use /report in-game for any violation — staff review the logs
Tip: In-game, type /help at any time to open the built-in command guide. Press M for the player menu, I for inventory, P for phone.

GETTING STARTED

From first connect to your first paycheck — everything a new citizen needs.

Your First 30 Minutes

  1. Connect & LoginAfter the loading screen, register/login with your account. You get 1 character slot per account. Create your character: name, gender, nationality, appearance.
  2. SpawnYou spawn at the LSIA motel area. Starting money: $250 cash + $1,000 bank. Press M to open your player menu and check your stats.
  3. Open the help menuType /help — this also completes your first quest objective (City Orientation, $100 + 20 XP + 1 RP).
  4. Get a jobGo to the Job Center at City Hall (blip on map). Available immediately: Fisherman, Roadside Mechanic, Unemployed. Other jobs (Trucker, Garbage, Courier) are hired at their depots. This completes "Find Work" ($150 + 30 XP + 1 RP).
  5. Work your first shiftType /work at your job depot to start a shift. Each payout also grants job skill XP. Completing 1 shift = "First Shift" quest ($250 + 40 XP + 2 RP).
  6. Collect your first paydayPayday fires every real hour on the hour. You need at least 20 active minutes in that hour. Salary lands in your bank, minus 8% tax. You also earn +1 Respect Point and +1 Rob Point.
  7. Buy food & waterHunger drains 0.8/min and thirst 1.2/min. Buy supplies at any 24/7 store. Starving deals damage.
  8. Level upOnce you have 4 RP and $3,000, use /buylevel to reach level 2. Levels unlock houses, cars and gun-shop items.

Survival Basics

NeedDrainWhat happens
Hunger0.8 / minuteAt zero: starvation damage 5/tick
Thirst1.2 / minuteAt zero: starvation damage
Stress0.1 / minute (auto-recovery)Reduced by cigarettes, chocolate, coffee, sealed pouches
Downed, not dead: Fatal damage puts you in a bleedout state (5 minutes if EMS is on duty, only 15 seconds if no EMS is online). Another player can call /112 for you, or EMS can /revive you for free. Respawning yourself costs a $400 hospital bill.

Recommended First Goals

GoalCostWhy
Driving license$30Self-service at the Driving School. Required to legally drive; police fine uninsured/unlicensed drivers. Unlocks "Driving License" quest ($300 + 50 XP + 2 RP).
First car$16,500+Blista at Premium Deluxe Motorsport. Completes "First Car" quest ($750 + 80 XP + 3 RP).
Phone contactsFreePress P, add players as contacts ("Stay in Touch" quest, $100).
Join a clanFreeClans unlock turf wars and clan chat.

CONTROLS & KEYS

All default keybinds. Most can be rebound in GTA V Settings → Key Bindings → FiveM.

Core Keys

KeyActionNotes
MPlayer menuStats, vehicle, job, settings, level-up button
BACKSPACEClose player menu
IInventoryUse/drop items, trade with nearby players
PPhoneMessages, Contacts, Bank, Taxi, Settings, 112
TChatChannels: LOCAL / GLOBAL / faction / clan
Z (hold)Player listDuring turf wars shows the war scoreboard instead
Z (tap)Cycle voice rangeWhisper 1.5 m · Normal 3.0 m · Shout 6.0 m — HUD shows current mode
X (hold)Emote wheelSteer with mouse, release to play. Tap = hands up
GInteraction menuContextual actions for nearby players (up to 3 m)
EWorld interactionShops, markers, doors, vehicles, NPCs

Vehicle Keys

KeyActionNotes
2Engine on/offAccelerating does NOT auto-start the engine
KSeatbeltHard crash without belt can eject you through the windscreen
ULock / unlockOnly for vehicles you own or hold keys to
HLightsCycles headlight modes

Voice

ModeRangeUse
Whisper1.5 mPrivate conversations
Normal3.0 mDefault
Shout6.0 mEmergencies, crowds

Set directly with /proximity whisper|normal|shout. Radio (vehicle) voice is separate, via pma-voice.

Seatbelt Physics

Unbelted ejection triggers when previous speed ≥ 18 m/s AND speed drop ≥ 10 m/s AND body damage ≥ 8.0. You fly through the windscreen with ragdoll. Bikes, boats and aircraft are exempt. Always belt up (K) before high-speed driving.

ECONOMY & PAYDAY

Money in, money out. The server runs an SA:MP-style hourly payday with taxes, plus casino-style side games.

Payday (Hourly)

Every real hour, on the hour. Requirements and formula:

RuleValue
Minimum activity20 active minutes in the hour (else skipped)
Gross salarycivilian job salary + faction salary (faction requires on duty)
Income tax8% of gross
Vehicle tax$30 per owned vehicle, capped at $1,000
Property tax$50 if you own a home
Rentcharged from bank (then cash); failure = eviction. Goes to landlord's bank
Net pay lands inbank
Bonus rewards+1 Respect Point, +1 Rob Point
Suspended whiledowned/dead or jailed
Example — LSPD Cadet (grade 0): base 380 × 1.0 scale × 1.10 low-rank boost = $418/payday gross. After 8% tax ≈ $385 net, plus any civilian job salary.

Banking & ATM

  • ATM — deposit/withdraw; must stand within 2.5 m of an ATM. Open with E at any wall ATM.
  • Phone Bank app — transfer money to other players from anywhere (press P).
  • Shops — charges cash first, then bank. Per-item purchase limit (default 100 units).

Dice — /barbut

RuleValue
Commands/barbut [id] [amount] · /barbut accept|decline · alias /dice
Bet range$100 – $500,000
CurrencyCash only — both players must hold the full bet
Distance4 m to challenge, 5 m to accept
Challenge expires30 s
Roll2d6 each; ties re-roll; higher total wins the pot (2× bet)
House burn3% of the pot
Blocked whiledowned or jailed; disconnect mid-roll = escrow refund

Lottery — /loto

RuleValue
Commands/loto [1-100] · /loto info · alias /lottery
Ticket price$500
Burn rate15% destroyed ($75); $425 goes to jackpot
Starting jackpot$15,000
Max tickets3 per player per round
Drawevery hour (with payday); winning number 1–100
WinnersALL matching tickets split the jackpot equally, paid to bank
No winnerjackpot rolls over; winner = resets to $15,000

24/7 Stores — Shelf Prices

ItemEffectsWt
Water Bottle+25 thirst0.2
Bread+20 hunger0.2
Burger+35 hunger, −5 thirst0.3
Sandwich+28 hunger0.25
Pizza Slice+30 hunger0.25
Hot Dog+26 hunger0.25
Chips+15 hunger, −4 thirst0.15
Cookies+12 hunger0.12
Chocolate+14 hunger, −3 stress0.1
Apple / Banana+12/+14 hunger0.15
ItemEffectsWt
Sprunk+20 thirst0.25
Coffee+12 thirst, −5 stress0.2
Energy Drink+18 thirst, −4 stress0.25
Fruit Juice+22 thirst0.25
Bandage+25 HP0.1
Painkillers+12 HP0.05
Cigarette−10 stress0.05
Repair Kitvehicle repair2.0
Lockpickcrime tool0.2

Ammu-Nation (requires Firearm License for guns)

ItemPriceMin LevelLicense
Melee: Bat / Knife / Flashlight$450 / $650 / $120none
SNS Pistol$8,5002Weapon
Pistol$12,0003Weapon
Vintage Pistol$15,0004Weapon
Pump Shotgun$32,0006Weapon
9mm Ammo$180 / stackWeapon
Shotgun Ammo$260 / stackWeapon

Fuel

RuleValue
Pump price$2.25 per 1% of tank
Gas can fill$2.92 per liter
Pump flow3.0 L/s (60 L sedan ≈ 20 s full)
Gas can flow2.5 L/s
Consumptionmotorcycle 16 L/h · sedan 30 · super 46 · heli 180 · plane 340

PROGRESSION & LEVELS

Three separate progression tracks: character level (Respect Points), job skill levels (XP per job), and Blaze Pass tiers.

Character Level — Respect Points (RP)

RuleValue
Earning RP+1 per payday + quest rewards (1–3 RP each)
RP cost for next levelcurrent level × 4 (1→2 = 4 RP, 2→3 = 8 RP, 3→4 = 12 RP…)
Money costcurrent level × $3,000 (1→2 = $3,000, 2→3 = $6,000…)
How to buy/buylevel or M menu → Statistics
Paymentbank first, then cash — full amount must be in ONE account
Pacing: with 1 RP/payday, level 2 takes ~4 active hours, level 5 ~20 hours. Quests accelerate early levels significantly (16 RP total available).

What levels unlock

LevelUnlock
2SNS Pistol (with weapon license), Fishing Rod Mk2, house minimum levels
3Pistol, Rod Mk3
4Vintage Pistol, Rod Mk4
5Rod Mk5
6Pump Shotgun
variesHouses have minimum_level requirements (shown before purchase; money is not charged if under-leveled)

Job Skill Levels (per job)

Each civilian job has its own skill track stored separately (job_progress: xp, level, completed_tasks, total_earned). View with /skills.

RuleValue
XP to next levellevel × 100 (L1→2 = 100 XP, L2→3 = 200, L3→4 = 300…)
Payout XP bonusevery cash payout grants max(5, payout/10) extra XP
Capslevels uncapped in code; perks defined through level 5

Higher skill levels improve job efficiency: fishermen catch bigger/rarer fish and better rods unlock; mechanics restore more vehicle health per repair (460 HP at L1 → 1000 at L10+); carjack lockpick success grows +5%/level.

Blaze Points (BP)

Premium account currency. Used to unlock the Blaze Pass premium track (250 BP) and granted as pass rewards. Admin-granted via /setsc.

CIVILIAN JOBS

Five civilian jobs plus faction careers. Commands: /jobs (panel) · /work (start/cancel shift) · /skills · /jobhelp · /quitjob (at Job Center).

Overview — Hourly Salaries (via payday)

JobGrade labelSalary/hrHired at
TruckerDriver$450Docks depot NPC
Roadside MechanicApprentice$420Job Center (City Hall)
Garbage CollectorCollector$400Depot NPC
FishermanAngler$380Job Center or Billy Ray (Paleto Bay)
CourierRunner$350Depot NPC
UnemployedFreelancer$0

Shift payouts (per delivery/catch/repair) are paid in cash immediately; the hourly salary is a separate passive income via payday.

Trucker

Depot: Docks (1208.77, −3114.84). /work spawns a Phantom truck + trailer. Pick up cargo, deliver, return the rig.

RoutePayXP
Terminal → Harmony Freight$650+45
Docks → Paleto Bay$900+45
Sandy Shores → South Docks$750+45
  • Shift timeout: 30 min · delivery radius 25 m
  • Trailer detached > 60 s → shift fails. /recovertrailer: 3 uses/shift, 180 s cooldown, max 30 m
  • Trailer destroyed with no recoveries left → fail, but 50% partial pay if cargo was picked up
  • Abandoning the truck > 60 s fails the shift

Garbage Collector

Depot: (−321.70, −1545.94). Drive the Trash truck to 10 shuffled bins, pick up bags with E, dump at truck rear, unload at depot.

ActionPayXP
Per bag dumped$48+12
Depot unload (truck full, 8 bags)$120+30
Full run total$504+126

Shift timeout 25 min.

Courier

Warehouse: (78.45, 112.22). Pick up 4 packages per run, deliver on foot to random addresses: Davis Ave, Legion Square, Little Seoul, Pillbox Hill, Vespucci Canals, Strawberry.

ActionPayXP
Per package$75+18
Full run (4)$300+72

Shift timeout 20 min · delivery radius 2.5 m.

Roadside Mechanic

Depot: (−347.45, −133.22). Go on duty, accept /service mechanic dispatch calls, repair vehicles (12 s animation, 6 m radius).

ActionPayXP
Per repair$160+25
  • Health restored scales with skill: L1 = 460 → L5 = 700 → L10+ = 1000
  • Repair cooldown 10 s · shift timeout 40 min
  • Players can also self-repair with a Repair Kit item

Taxi (faction: Downtown Cab Co.)

Ride-hailing via phone app + dispatch. Fare meter is server-authoritative:

  • Fare = base + per-km rate; anti-idle: meter only runs when the cab moves ≥ 4 m between ticks; stops after 45 s idle
  • Final charge capped at 1.5× estimate; 12% company cut to taxi society
  • Request rides: phone → Downtown Cab app, or /service taxi [msg]
  • Driver flow: /duty → spawn cab → toggle availability in app → accept ride → confirm pickup → complete trip
  • Manual fare: /fare [id] [amount] · accept dispatch: /accept taxi [id]

Lockpicking (hidden crime skill)

Not a hired job — a skill track that grows by carjacking. Success chance: min(95, 35 + (level−1)×5)%. Success +30 XP, failure +8 XP (each attempt consumes 1 lockpick). See Crime.

FISHING SYSTEM

Fish in the Paleto Bay zone (pontoon + dig), upgrade rods at Billy Ray, sell at any 24/7.

How It Works

  1. Get hiredFisherman at the Job Center or Billy Ray NPC (−1593.23, 5207.74, Paleto Bay).
  2. Buy rod & baitBilly Ray's shop. No rod = base experience; bait is auto-consumed per cast (best in inventory).
  3. Start shift/work inside the fishing zone (boat included — zone Z from −5 to 12).
  4. Cast & reactBite after 2.5–6.5 s (rods shorten it). Reaction window 1500 ms (+ rod bonus). Catch chance = bait % + skill bonus (capped 98%).
  5. SellWithin 12 m of any 24/7 store or Billy Ray. Fish carry metadata value (kg × $/kg × rod multiplier), clamped to the price range.

Rods (Billy Ray upgrades — consume previous rod)

RodCostMin skillValue ×Bite −Window +Rarity +
Mk1$2001×1.050
Mk2$5002×1.15500 ms+1
Mk3$1,2003×1.301000 ms+200 ms+1
Mk4$2,5004×1.501500 ms+400 ms+2
Mk5$5,0005×1.752000 ms+600 ms+2

Bait

BaitPriceCatch chance
None35%
Worm$5060%
Lure$12075%
Premium$25090%

Skill-level catch bonus: +0/+1/+2/+3/+4% for levels 1–5; total capped at 98%.

Fish Table

FishKg range$/kgMin baitSell price rangeSpawn weights L1→L5
Common C0.5–1.557none$40–8090/70/55/40/25
Uncommon UC1.5–3.545worm$90–1508/25/28/28/25
Rare R3.5–6.048lure$170–2800/5/15/22/25
Epic E5.0–8.564premium$320–5500/0/2/8/15
Legendary L8.0–15.580premium$650–1,2000/0/0/2/10

Catch value = floor(kg × $/kg × rod multiplier). Rarity level available = min(5, skill level + rod rarity offset). +15 XP per catch; shift timeout 15 min.

Best money path: Mk5 rod + premium bait at skill 5 → mostly Epic/Legendary fish, ~$1,000+/legendary with the ×1.75 multiplier.

QUEST CHAINS

Six progressive quest chains. Rewards are claimed manually and paid to bank (money), character XP, and Respect Points. Open the quest log from the M menu.

Welcome to Los Santos onboarding

QuestObjectiveReward
City OrientationOpen the help menu (/help)$100 · 20 XP · 1 RP
Find WorkGet hired at the Job Center → unlocks "Earning a Living"$150 · 30 XP · 1 RP

Earning a Living first job

QuestObjectiveReward
First ShiftComplete 1 work shift$250 · 40 XP · 2 RP
DedicationComplete 5 work shifts → unlocks "Behind the Wheel"$500 · 60 XP · 3 RP

Behind the Wheel driving

QuestObjectiveReward
Driving LicensePass the driving exam at the LSSI$300 · 50 XP · 2 RP
First CarBuy a vehicle from the dealership → unlocks "Making Connections"$750 · 80 XP · 3 RP

Making Connections social

QuestObjectiveReward
Stay in TouchAdd a player as a phone contact$100 · 20 XP · 1 RP
A Deal is a DealComplete a player trade → unlocks "A Place to Call Home"$200 · 30 XP · 2 RP

A Place to Call Home housing

QuestObjectiveReward
First RentalRent a property → unlocks "Joining the Ranks"$400 · 50 XP · 2 RP

Joining the Ranks faction

QuestObjectiveReward
ApplicationJoin any faction$300 · 60 XP · 3 RP
Total from all quests: $3,050 + 380 XP + 16 RP — enough to reach level 3 almost free. Three more chains (Advanced / Criminal / Clan) are designed and coming in future phases.

BLAZE PASS

Seasonal battle pass with free and premium reward tracks, driven by daily and weekly missions. Open with /pass or /battlepass · /missions.

Season 01 — Overview

RuleValue
XP per tier500 XP
Tiers6
Premium track unlock250 Blaze Points
Claimsper-track, persisted across sessions

Reward Track

TierFree RewardPremium Reward 250 BP
1$800 Cash15 Blaze Points
2Water ×5Lockpick ×2
3Bread ×5$4,000 Bank
4Bandage ×335 Blaze Points
5$3,000 Bank$6,000 Cash
610 Blaze PointsBandage ×5

Missions

MissionTypeObjectiveXP
Jewelry RunWeeklyComplete a luxury-store robbery and fence the loot500
Dedicated CourierDailyComplete 5 courier deliveries600
AnglerDailyCatch 10 fish on a fisherman shift400
Steady EarnerDailyReceive 2 paydays350

One daily mission alone (600 XP) beats a full tier. Completing all dailies ≈ 1.5 tiers/day.

INVENTORY & ITEMS

Weight-based inventory with containers, trading and world drops. Press I or type /inventory.

Capacity

StorageCapacityAccess
Player inventory30 kg / 30 slotsI anywhere
Vehicle trunk80 kg/trunk [put|take] [item] [count] (alias /portbagaj) — near the rear, keys required for locked cars
Glovebox8 kg/glovebox (alias /torpedou) — from driver seat
House safe250 kgInside owned/rented property
Duffel bag (robbery)+8 kg bonusOnly during a robbery run

Trading

  1. Open a tradeVia inventory UI, within 3.5 m of the target. Invite expires after 30 s. Accept with /accepttrade or hold-key binding.
  2. OfferBoth sides add: inventory items, cash only (bank money cannot be traded), and one asset per type: vehicle / property / business. Ownership is re-validated server-side.
  3. ConfirmAny change resets both accepts. When both accept → 5-second final countdown (cancelable anytime, ESC works).
  4. CompleteAtomic database transaction — items and assets swap simultaneously, no duplication window.
Trade auto-cancels on: distance break, disconnect, going downed, or jail. Downed/jailed players cannot start trades.

World Drops

Dropped items become a world bag that persists 5 minutes; pick up within 2.5 m (single-collector lock). You can also drop items outside the inventory UI.

Item Catalog (weights & effects)

Consumables

ItemWtEffect
Water Bottle0.2+25 thirst
Bread0.2+20 hunger
Burger0.3+35 hunger, −5 thirst
Sandwich0.25+28 hunger
Pizza Slice0.25+30 hunger
Hot Dog0.25+26 hunger
Chips0.15+15 hunger, −4 thirst
Cookies0.12+12 hunger
Chocolate0.1+14 hunger, −3 stress
Apple0.15+12 hunger, +3 thirst
Banana0.18+14 hunger
Sprunk0.25+20 thirst
Coffee0.2+12 thirst, −5 stress
Energy Drink0.25+18 thirst, −4 stress
Fruit Juice0.25+22 thirst
Cigarette0.05−10 stress

Medical, Tools & Materials

ItemWtNotes
Bandage0.1+25 HP
Painkillers0.05+12 HP
Repair Kit2.0Fix vehicles
Lockpick0.2Robbery + carjack; confiscatable
Metal Scrap0.5Crafting material
Plastic0.15Crafting material
Cloth0.1Crafting material
Chemicals0.3confiscatable
Gunpowder0.2confiscatable
9mm Ammo0.1confiscatable
Shiv0.2confiscatable
Sealed Pouch0.15−15 stress; cartel sells $280; confiscatable
Fresh Fish0.8Sell at 24/7 ($30–60)
Phone / ID Card0.1 / 0.05Identity items

CRAFTING STATIONS

Materials are consumed from your inventory. Find the nearest station with /crafting. Faction stations require duty + rank; illegal stations require the craft_illegal permission.

Stations

StationLocationAccess
Public Workbench(1087.35, −2003.25) — DavisEveryone
LSPD Armory(452.35, −980.12)LSPD, on duty
EMS Supply Room(296.0, −582.0) PillboxEMS, on duty
LSC Parts Bench(−339.80, −133.20)Mechanic faction
Cartel Lab(1396.2, 1138.5) — rank 1+Sunset Cartel
Syndicate Workshop(−1518.5, 847.2) — rank 1+Night Syndicate

All Recipes

RecipeStationTimeInputsOutput
BandagePublic4 s2 cloth1 bandage
LockpickPublic6 s2 metal scrap + 1 plastic1 lockpick
Repair KitPublic8 s3 metal scrap + 2 plastic1 repair kit
LSPD Bandage PackPolice armory (g0+)3 s1 cloth2 bandages
Medical BandageEMS (g0+)2.5 s1 cloth3 bandages
Field MedkitEMS (g1+)8 s2 bandage + 2 cloth + 1 plastic1 repairkit
Shop Repair KitMechanic (g0+)7 s3 metal scrap + 2 plastic1 repair kit
Custom LockpickMechanic (g1+)5 s2 metal scrap + 1 plastic1 lockpick
Sealed Pouch illegalCartel lab (g1+)10 s2 chemicals + 1 plastic1 sealed pouch
Shiv illegalSyndicate (g1+)7 s2 metal scrap + 1 cloth1 shiv
9mm Rounds illegalSyndicate (g2+)12 s4 metal scrap + 2 gunpowder1 ammo box
Crafting economy: a public lockpick costs 2 scrap + 1 plastic and 6 seconds — the cheapest path into robbery income. Cartel pouches sell for $280 at HQ (/sellpouch); syndicate fences shiv $75 / ammo $55 / lockpick $25 (/fence).

HOUSING & PROPERTIES

Buy, rent and furnish a home. Each house is an instanced interior (routing bucket) — private and lag-free.

Available Houses (seed catalog)

#PropertyPriceNotes
1LSIA Motel Room$32,000Starter home near spawn
2Vespucci Studio$90,000Beach-side studio
3Vinewood Hills House$320,000Luxury, level-gated

More houses can be added by staff in-game. Interiors: Standard Apartment, Motel, Modern, High-End, Executive.

Buying

  • Stand in the entrance marker (5 m) → E → buy panel
  • Full price must be in one account (bank preferred, then cash) — transactional, no partial charges
  • Houses can have a minimum level; under-leveled buyers are refused without being charged
  • Buying automatically: sets your home spawn, enables rent at $500/payday default, and ends your active rental
  • No ownership limit

Renting (passive income for owners)

RuleValue
Rent price range (owner-set)$50 – $5,000 per payday
Default on purchase$500
Max renters per house1 – 10 (owner sets)
Paymentcharged every payday, bank → cash
Failure to payinstant eviction + home spawn removed
Incomegoes straight to the owner's bank
Limitone active rental per character

Owner Commands

CommandEffect
/sethome [id]Set login spawn to an owned/rented house (choices: default / last / house / faction HQ)
/myhouseYour property status
/houses · /propertiesBrowse the market
/houselockToggle: locked = owner + renters only; unlocked = guests allowed
/housedesc [text]Set description (160 chars)
/houseinteriorChange interior (everyone must be outside)
/renthouse [price]Set nightly rent ($50–$5,000)
/houserentersList renters
/housekickrenter [id]Evict a renter
/housemaxrenters [n]Set renter capacity
/sellhousePut the house up for sale
Inside houses the radar is hidden (instanced interiors). Entering is blocked while cuffed, escorted or downed. House safes store 250 kg. Jailed players always spawn in Bolingbroke regardless of home.

PLAYER BUSINESSES

Own a 24/7 store or a gas station and collect a share of every sale made there — passive income that scales with server activity.

Business Types & Prices

TypeDefault priceRevenue attribution radius
Shop (24/7 stores & catalog shops)$175,00018 m
Gas Station (10 stations)$275,00025 m

How Revenue Works

  • Every sale at your business credits your business balance with profit_percent of gross (default 70%, owner-adjustable 0–100)
  • Withdraw accumulated balance anytime via the management panel
  • Ownership limit: unlimited per character
  • Businesses can be traded to other players via the trade system (asset slot)
  • Purchase: stand within 3.5 m of the marker → E → buy

Commands

CommandEffect
/businesses · /abizBrowse businesses for sale
/mybiz · /mybusinessYour portfolio + balance + withdraw
/bizhelpBusiness system guide
/bizadminAdmin 3+: create/edit price, profit %, sale status
Investment math: a gas station at $275k with 70% share earns from every fuel sale within 25 m (fuel is $2.25 per 1% — a full sedan tank ≈ $135 gross). On an active server this pays back fast; shops earn from all shelf sales.

VEHICLES & GARAGES

Personal vehicles, garages, keys, insurance and fuel. No impound system — insurance replaces it.

Garages

GarageLocationNotes
Legion GarageSpawn (215.12, −805.45) · Store marker (229.70, −800.11)Default garage for dealership purchases
LSIA GarageLSIA areaSecondary city garage

/v or /garage opens the vehicle panel: spawn, store, insurance claim/renew. Personal cars spawn only at a garage spawn point or your explicit /park position.

Ownership & Keys

Command / KeyEffect
/givekeys [id]Give keys to a player (5 m) — they can lock/unlock and drive
/takekeys [id]Revoke keys
/parkFrom driver seat: save current position as your car's spawn point
/repairveh [id]Mechanic-only repair
U / K / 2 / HLock · seatbelt · engine · lights
Locked vehicles you don't hold keys for cannot be entered. Storing or disconnecting clears your /park position. Vehicle keys are lost on server restart (documented; persistence planned).

Insurance (replaces impound)

RuleValue
New car comes with5 insurance points, level 1/11
Insurance cost unitclamp(price × 1.5%, $250 – $15,000)
Totaled vehicleengine destroyed → marked destroyed; cannot spawn
Claim costinsuranceCost × insurance level
Claim resultrepairs to 1000/1000 engine+body, fuel 100, returns to garage, consumes 1 point
RenewinsuranceCost × 3 → +5 points
No points leftmust renew before claiming

Fuel

E at pump (reach 4.2 m): $2.25 per 1% of tank. Gas can refills: $2.92/L. Tank capacities 45–300 L by class; consumption 16 L/h (motorcycle) to 340 L/h (plane).

VEHICLE DEALERSHIP

Premium Deluxe Motorsport — (−56.74, −1096.62). Browse the catalog with E at the marker or /dealership.

Catalog & Prices

VehiclePriceStockClass
Blista$16,50012Compact — starter car
Issi$18,00010Compact
Prairie$22,0008Compact
Asea$28,00010Sedan
Bati 801$42,0006Motorcycle
Tailgater$48,0006Sedan
Buffalo$72,0005Muscle
Sultan$82,0005Sport
Baller$95,0004SUV
Dubsta$105,0004SUV
Comet$165,0003Super
Adder$480,0001Hypercar

Catalog is server-managed; staff can add/remove vehicles and change prices/stock (/dealershipadmin, Admin 3+).

Buying Flow

  1. Browse & filterBy brand and category; 3D preview of each vehicle.
  2. Test drive60-second test drives (90 s cooldown); the test car auto-deletes.
  3. BuyBank preferred, cash fallback. Stock decremented server-side; unique plate generated; color choice saved.
  4. DeliveryCar is stored at Legion Garage with 5 insurance points included (insurance unit = clamp(price × 1.5%, $250–$15,000)).

TUNING & ECU

Full ECU tuning suite: hardware upgrades, custom maps, dyno runs, exhaust effects and cosmetics. Server-authoritative pricing.

Shops

ShopLocation
LS Customs — ECU Bay(−337.52, −136.57) + dyno pad
Harmony Tuning(1174.82, 2640.45) + dyno pad

Base fees: save tune $750 · dyno run $250 · ECU flash $150. Interact radius 6 m.

Hardware Upgrades

SlotMax levelCost / level
Engine4$1,800
Brakes3$1,200
Transmission3$1,600
Suspension4$1,100
Armor5$1,500

Features & Maps

FeatureCostFeatureCost
Turbo$4,500Launch control$2,200
Anti-lag$2,400Drift mode$1,400
Pop & bang$950Exhaust flames$800
Sport map$2,200Race map$5,200
Custom map sliders$55 / pointECU HUD$350
Cosmetics (paint/pearl/wheels)$600Vanity plate$1,800

ECU Stages (multipliers)

StagePowerTorqueGripPop intensity
Silent (Civil)×1.00×1.00×1.000.35
Normal (Sport)×1.06×1.05×1.000.65
Aggressive (Race)×1.14×1.12×0.941.00

Exhaust modes: Pop & Bang · Flames · Diesel · Extra Loud. Handling sliders (custom map): steering 85–120, brake power 85–140, suspension 80–130, traction 75–120. The dyno records your last HP/torque run.

Race stage trade-off: +14% power but −6% grip — pair it with suspension/traction sliders or drift mode to keep the car usable.

LICENSES & EXAMS

Four license types, administered by the LSSI (License & Safety Institute) faction. Every license expires after 150 paydays (~6 days of active play).

License Types

LicenseFacilityInstructor requiredExam fee
DrivingDriving School (240.12, −1379.35)No — self-service$30
PilotLSIA Flight SchoolYes — LSSI$30
BoatMarina Boat SchoolYes — LSSI$30
FirearmLSSI Range — Sandy ShoresYes — LSSI$30

Fee formula: 10% of starting cash, clamped $30–$100 → effectively $30 per attempt, charged cash then bank. Failing = pay again to retry.

Driving Exam (self-service)

  1. Theory quiz4 questions — pass with 3/4 correct, 10-minute limit.
  2. Practical briefingTest car: Blista. Engine 2, seatbelt K, lights H, exit the DMV gate.
  3. 14 checkpointsRadius 10 m each, 20-minute limit. Speed zones: CP1–3: 70 km/h · CP4–6: 100 · CP7–9: 90 · CP10–14: 80 (hard cap 115).
  4. Strike limitsMax 4 speed strikes, max 3 collisions, max 4 penalties total. Exceed any = fail.
  5. FinishPark in the lot, engine off, press E.

Pilot / Boat / Firearm (LSSI-supervised)

ExamVehicleCourseLimit
PilotMaverick4 aerial checkpoints (radius 35 m), land with engine off600 s
BoatDinghy4 buoys (radius 18 m)480 s
Firearm— (WEAPON_PISTOL, 48 ammo)Hit 5 targets (radius 1.2 m) at the Sandy Shores range300 s

Instructor flow: an on-duty LSSI member authorizes the exam with /issuelicense [id] [type] (valid 300 s, must stay within 12 m). Mistakes are marked with /lssimark [id] [0.5|1] [reason]; the candidate fails at 3.0 mistake points.

Firearm License Enforcement

  • Required to buy guns and ammo at Ammu-Nation (see Economy page)
  • Enforced when receiving firearms in trades
  • Melee weapons (bat, knife, flashlight) need no license

Suspension & Revocation

Police can suspend any license: /suspendlicense [id] [driver|weapon] [reason] (also from the MDC). The license row is deleted — you must retake the full exam. Default reason: "Excessive speed (+50 km/h)".

FACTION DIRECTORY

Nine factions — 7 legal (applications open) and 2 criminal (invite-only). All have ranks 0–7. Browse live status with /factions; member dashboard with /faction.

Legal Factions

FactionTypeHQDutyNotes
LSPDLaw enforcement(441.15, −981.95)YesCity-wide patrol, citations, arrests
San Andreas SheriffLaw enforcement(369.23, −1607.72)YesCounty + robbery response unit
FIBLaw enforcement(105.52, −745.12)YesFederal investigations; underground motor pool via lobby lift
Pillbox EMSMedical(298.0, −584.0)YesStabilize/heal/revive; downed players depend on you
LS Fire Dept.Fire rescue(1194.82, −1464.01)YesVehicle fires with real extinguisher gameplay; revive at rank 2+
Downtown Cab Co.Transport(903.32, −170.14)YesPhone-app ride hailing with server-side fare meter
LS CustomsMechanic(−337.52, −136.57)Yes$250 repairs, ECU tuning, tow fleet, /service mechanic calls
LSSIEducation(219.05, −1390.18)YesAdministers pilot/boat/weapon exams; instructor QA promotion track

Criminal Factions invite-only

FactionHQEconomy
Sunset Cartel(1394.72, 1141.98)Lab: craft Sealed Pouches (2 chemicals + 1 plastic) → /sellpouch at HQ for $280 each. Fleet plates CRT.
Night Syndicate(−1520.88, 849.55)Workshop: shivs, 9mm ammo. /fence at HQ: shiv $75, ammo_9mm $55, lockpick $25. Fleet plates SYN.

Criminal ranks: Associate → Soldier → Enforcer → Lieutenant → Captain → Underboss → Consigliere → Boss. Salary $0 (income from crafting/fencing). Rank 1+ unlocks craft_illegal; rank 6+ leadership; rank 7 promote.

Rank Ladders & Salaries (per payday)

Law Enforcement (LSPD ×1.0 / Sheriff ×0.95 / FIB ×1.05)

GRankBaseUnlocks
0Cadet380cuff, escort, frisk, ticket/fine
1Officer I480+ MDC
2Officer II560+ limited wanted (≤★2), megaphone
3Sergeant680+ full wanted ★5, arrest, clear, backup, radar, confiscate
4Lieutenant820
5Captain960
6Deputy Chief1,120+ invite, ranks, MOTD, warn, uninvite
7Chief1,280+ promote

Ranks 0–4 get a ×1.10 salary boost; 5–7 get ×1.05. Example: LSPD Cadet = 380 × 1.10 = $418.

EMS (Pillbox)

GRankBaseUnlocks
0Trainee320stabilize
1EMT420+ heal
2Paramedic520+ revive
3Senior Paramedic620
4Doctor740
5Surgeon860
6Deputy Chief980+ leadership
7Chief Medical1,100+ promote

Service Factions (grades 0–7)

FactionSalary ladder
Taxi (Driver→Owner)180/250/320/400/480/560/640/750
Mechanic (Apprentice→Manager)220/320/400/480/560/640/720/800
LSFD (Probationary→Fire Chief)300→1,080
LSSI (Trainee→Director)280→840

Duty System

  • /duty toggles your shift — must be within 6 m of HQ to clock ON (clock off anywhere)
  • Faction salary requires being on duty; abilities (garage, loadout, commands) mostly duty-gated
  • Jailed officers are force-clocked-off
  • Going on duty equips your rank loadout + uniform; going off restores civilian clothes
  • /fskins lists authorized skins; /fskin [n] switches

Fleet Garages (grade-gated)

FactionVehicles by min grade
LSPD (LSPD plates)police g0 · police2 g1 · police3 g2 · policeb g2 · policet g3 · police4 g4 · riot g5 · polmav g6
Sheriff (SASD)sheriff g0 · sheriff2 g1 · police3 g2 · policeb g3 · police4 g4 · riot g5
FIB (FIB)fbi g0 · fbi2 g1 · police4 g3 · baller6 g4 · schafter5 g5 · polmav g6
EMSambulance g0 · ambulance II g2 · lguard g3 · rumpo g4 · burrito3 g6 · polmav g7
LSFD (LSFD)firetruk g0 · ambulance g2 · lguard g3 · rumpo g4 · utillitruck3 g5 · burrito3 g6
Taxi (CAB)taxi g0 · dynasty g2 · rumpo g3 · stretch g5 · bus g6
Mechanic (LSC)towtruck g0 · towtruck2 g2 · flatbed g3 · utillitruck3 g4 · burrito3 g5 · slamtruck g6
Cartel (CRT)baller2 g0 · manchez g1 · dubsta2 g2 · rumpo3 g3 · cavalcade2 g4 · insurgent2 g6
Syndicate (SYN)stanier g0 · kuruma g2 · schafter3 g3 · fugitive g4 · banshee g5 · youga2 g6

LEO Duty Loadout (by rank)

RankWeapons (ammo)
0–2Nightstick, Flashlight, Stun Gun, Combat Pistol (90) — armor 100
3+ Carbine Rifle (120), Pump Shotgun (24)
4Carbine (150), Shotgun (32) — FIB: Carbine 180 + SMG 150
5Carbine (180), SMG (120)
6Carbine (210), SMG (150)
7Carbine (240), SMG (180), Shotgun (40) — FIB: 270/240/48

Faction Management Commands

CommandRankEffect
/finvite [id]6+Recruit a player
/fpromote [id] [grade] · /fgiverank [id] [grade]6+ / 7Set member rank
/funinvite [id]6+Remove member
/fwarn [id] [reason]6+Official faction warning
/fmotd [text]6+Set/show message of the day
/fmembers0+List online members
/leavefaction · /factionquitanyLeave (leaders must transfer first)
/acceptfaction · /declinefactionRespond to invites

Faction Radio Channels

CommandAudience
/f [msg]Your faction only (illegal/service factions)
/r [msg]Your own emergency department radio (on duty)
/d [msg]Inter-agency: LSPD + Sheriff + FIB + EMS + LSFD (on duty)
/gov [msg]Government announcement to ALL players — on-duty emergency depts, 512 chars, 5 s rate limit
/m [msg]Megaphone — 35 m radius, LEO rank 2+

POLICE & LAW

Detention flow, wanted stars, citations, arrest sentences, bounties and speed enforcement.

Detention State Machine

FREE → COMPLIANT (/handsup or X) → CUFFED (/cuff) → ESCORTED (/escort) → IN_VEHICLE (/putinveh / /takeout) → JAILED (/arrest)

ActionRangeNotes
/cuff [id] · /uncuff [id]3.5 mRestrains / releases
/escort [id]3.5 mToggle drag
/putinveh · /takeout6 mVehicle placement
/frisk [id]3.5 mView suspect inventory
/confiscate [id]3 mSeize: lockpick, gunpowder, shiv, sealed pouch, chemicals, 9mm ammo
Combat logging while cuffed = automatic 30-minute jail sentence + Discord security log. Serving time survives relog.

Wanted System — /su [id] [reason]

ReasonStarsSurrenderable
SpeedingYes
Reckless Driving★★Yes
Assault★★Yes
Robbery★★★★★No
Evading Police★★★★★No
Murder★★★★★No — auto-applied via /112 report
  • Ranks below 3 can only issue up to ★2
  • Decay: 1 star expires per 15 minutes online; persists across restarts; paused offline
  • /wanted lists wanted players · /find [id] sets GPS (on-duty) · /so [id] orders a suspect to stop (125 m range)
  • /clear [id] clears wanted status (Sergeant+)

Arrest & Jail Sentences

/arrest [id] requires: suspect cuffed + active wanted + both inside a booking marker (12 m): MRPD basement or Bolingbroke reception. /booking sets GPS to the nearest one.

StarsSurrendered arrestNo-surrender / death-captureOfficer bounty
4 min8 min 20 s$100
★★8 min16 min 40 s$250
★★★10 min25 min$500
★★★★14 min33 min 20 s$1,000
★★★★★18 min50 min$2,000

A wanted player downed within 125 m of an on-duty officer is auto-captured at the harsher no-surrender rate. Jail time is served at Bolingbroke; spawn is locked there; payday suspended; early release only by an officer with arrest permission (or admin).

Citations — /ticket or /fine [id]

ViolationAmountViolationAmount
Illegal Parking$90Running Red Light$240
Speeding$180Public Disturbance$300
Reckless Driving$420No Insurance$600

Citizen can PAY (bank→cash) or REFUSE → refusing adds ★1 wanted and broadcasts to police. Unpaid fines appear on the MDC record.

Speed Enforcement

Mobile radar — /startradar [limit] (rank 3+)

  • From the driver seat of a fleet vehicle (police/police2/3/4, policeb, sheriff, sheriff2)
  • Limit 20–250 km/h (default 90) · cone 45 m / 18° · 4 s lock cooldown per plate
  • Mobile catches are alerts only — no automatic fine

Fixed cameras (auto-fine) — /radars lists them

CameraLimitCameraLimit
Legion Square East70 km/hPalomino Ave60 km/h
Del Perro Freeway120 km/hGreat Ocean Highway130 km/h
Route 68 Sandy90 km/hOlympic Freeway110 km/h

Auto-fine formula: min(1500, max(100, 100 + over×12)) — charged bank→cash, 12 s cooldown per camera. On-duty emergency factions are exempt.

MDC — /mdc (rank 1+)

  • Active 112/police calls — respond/clear with unit statuses (10-8 / 10-97)
  • Live wanted list (incl. offline DB records) + on-duty units with coords
  • BOLOs per plate/name · citizen lookup (history, jail, tickets, vehicles, licenses) · vehicle DMV lookup
  • Suspend-license button · penal code and citation tables built in

Backup — /backup (rank 3+)

Code 2 default; /backup code3 for emergencies; panic/10-99 broadcasts PANIC to all police with map blip. Cancel with /cbackup.

MEDICAL, DEATH & JAIL

Getting shot isn't the end — the downed system gives EMS a window to save you.

Downed & Bleedout

RuleValue
Bleedout timer (EMS on duty)300 s (5 min)
Bleedout timer (no EMS online)15 s
EMS notification radius500 m (auto-ping on down)
/stabilize bonus+120 s to the timer
Murder-report window60 s after a PvP attack

Calling /112

After being attacked you get 60 seconds to use /112 (or dial 112 on the phone). This:

  • Dispatches a medic call + police homicide call (10-99) with your location
  • Alerts all on-duty LEO with a chime + blip
  • Auto-wants the attacker ★5 murder (no surrender) — attribution recorded server-side within a 15 s window
  • On-duty police killing a criminal does NOT trigger murder reporting

EMS Actions

CommandRankRangeEffect
/stabilize [id]Trainee 0+5 m+120 s bleedout
/heal [id]EMT 1+5 mHeal HP (not downed patients); no id = self
/revive [id]Paramedic 2+4 mRevive in place — no hospital bill; auto-completes the medic dispatch call

LSFD shares stabilize/heal; revive unlocks at Engineer (grade 2+). Civilians call medics with /service medic [msg].

Respawn & Hospital Bill

  • /respawn unlocks after bleedout expires — or 10 s after going down if no EMS is on duty
  • Respawn point: Pillbox exterior (298.0, −584.0)
  • Bill: $400 (bank → cash). EMS revive = free
  • Turf-war deaths skip this flow entirely (5 s war respawn)

Fire Department

  • Server spawns vehicle fire incidents (max 3 active) — on-duty LSFD get blips automatically
  • /firecalls lists active scenes; /service fire [msg] for civilian reports
  • Gameplay: within 8 m you receive a real fire extinguisher — aim and spray at the burning vehicle (server-tracked fire health 100 → 0)
  • Payout per incident: $350 (15% to LSFD society)

CRIME & ROBBERY

High risk, high reward. Robbery requires preparation (rob points + lockpick), a hacking minigame, and an escape past the police.

Requirements to Rob

RequirementDetail
Rob Points2 — earned +1 per payday, consumed on start
Lockpick1 in inventory — consumed on start (craft at public workbench: 2 scrap + 1 plastic)
Cooldownsplayer 60 min · location 90 min (applied on success AND failure)
BlockedLSPD/Sheriff/FIB members; dead/jailed/wanted players

Robbery Locations

Vangelico — Luxury Watches

  • Rockford Hills (−622.25, −230.93)
  • 6 display cases: 3 watches tables + 3 jewelry tables
  • Start: /rob or E at entrance

Fleeca Bank — Legion

  • Legion Square (147.05, −1044.88)
  • 4 vault loot points (vault table — top-tier loot)
  • Vault door opens 15 s after a successful hack

The Hack Minigame

RuleValue
Time limit34 s
Circuit6×4 node grid — follow the frequency clue path
Trace meterfail at 100: wrong click +18 (+10 extra on corrupted node), missed burst +28
Police alert delayPerfect (0 mistakes): 20 s · normal: 5 s · failed: instant
Failuresession fails, loot stripped, cooldowns still applied

Loot & The Duffel Bag

  • Each smashed display drops 4–7 items
  • Duffel bag capacity: 8 weight units (items weigh 1–2 by tier) + grants +8 kg inventory bonus during the run
Loot (tier)Base valueRarity weightTable
Silver Watch Common$28345watches
Gold Watch Rare$1,20018watches
Luxury Watch Rare$1,40028watches
Diamond Watch Epic$2,6007watches
Collector Watch Very Rare$4,1662watches
Basic Bracelet Common$20642jewelry
Gold Bracelet Rare$80020jewelry
Gold Chain Rare$96626jewelry
Designer Jewelry Epic$2,3009jewelry
Collector Piece Very Rare$3,6663jewelry
Banded Cash Stack Common$95040vault (Fleeca)
Small Gold Bullion Rare$2,80025vault
Bearer Bonds Epic$4,50012vault
Safety Deposit Box Very Rare$7,5005vault

Police Response Timeline

  1. First smash = wanted starsAlert hits all on-duty LEO after the hack-delay (0–20 s). If no officers online → automatic ★3 "Armed Robbery".
  2. +20 s — escalationDescription broadcast to all units.
  3. +40 s — vehiclePlate/vehicle broadcast.
  4. EscapeGet 300 m from the store and lose the cops. Downed, disconnect or cancel = run FAILED, all loot deleted.

The Fence — Selling Loot

RuleValue
LocationDocks warehouse (153.18, −3211.72) — blip "Fence — Black Market"
Sells onlyloot from successful runs
Offersstable per item, expire after 30 s (reopen list to refresh)
Payout formulabaseValue × variance (0.50–0.68) × demand × 0.5 global — net ≈ 23–38% of base (watches up to ~42%)
Demand multiplierswatch ×1.12 · jewelry ×0.94 · gold ×0.90
Realistic haul$8,000–15,000 per successful robbery (full duffel)

Carjacking & Chop Shops

RuleValue
Lockpick attemptconsumes 1 lockpick; success = min(95, 35 + (skill−1)×5)% — L1: 35% … L5: 55%
XPsuccess +30 · fail +8 (lockpicking skill)
Chop shops3 locations (docks, stadium area, Davis) — 8 m radius, 60 s cooldown
Chop payout9% of dealership price for catalog cars · $300–$1,000 for unlisted · +50 XP
Blockedplayer-owned/protected vehicles must go through insurance, not the chop

Criminal Faction Economy

  • Cartel: craft Sealed Pouches (2 chemicals + 1 plastic, 10 s) → /sellpouch $280 each; pouches also reduce stress (−15)
  • Syndicate: craft shivs + 9mm ammo → /fence shiv $75 / ammo $55 / lockpick $25; also fences robbery loot
  • Both are invite-only with rank-gated labs (rank 1+)

TURF WARS

Clan-based territory control. 16 zones across Los Santos, each paying its owning clan every payday. Wars are kill-based: first to 300 points wins instantly.

The 16 Territories (payday income to owning clan rank 5+)

TerritoryIncome/paydayRPTerritoryIncome/paydayRP
Grove Street$2,0003East LS Motel$1,7502
Ballas Glen Park$1,8002Mirror Park Lakes$1,8503
Vagos Rancho$1,7502Vespucci Boardwalk$1,8002
Chamberlain Hills$1,6002Del Perro Pier Plaza$1,9503
Strawberry Projects$1,7002Little Seoul Commercial$1,9003
Davis Mega Mall$1,9003Vinewood Downtown$2,2004
Cypress Flats Industrial$1,6502Port of LS Docks$2,1003
El Burro Heights$1,6002La Puerta Scrapyard$1,7002

Starting a War

RuleValue
Command/attackturf (aliases /atac, /attack) — from inside the zone
Whoclan rank 5+, minimum 1 member online to attack
Conditionsnot your own turf · no active war there · clan not already at war
Cooldown30 min after any war on that turf
Duration10 minutes contested

Scoring

  • Kill = 10 points — scored only on actual death at war respawn (hits merely track last aggressor, 15 s attribution window)
  • Zone presence = 1 point/sec per alive, non-downed member inside the radius (105–140 m per zone)
  • Rally window: first 60 s have NO zone scoring (kills still count) — defenders mobilize
  • Win: first to 300 points instantly, else higher score at timer end (defender wins ties)
  • War respawn: 5 s at a random point inside the zone. War deaths skip the downed/EMS flow
  • Z during a war = live scoreboard (kills/deaths/score/time); end screen shows MVP

Capturing Neutral Turfs & Intervention

  • Free turf: hold solo for 3 minutes (180 presence points) to capture — session max 270 s
  • /intervene: a third clan (rank 5+, not already at war) can claim an UNOWNED turf being captured during the first 240 s — intervener becomes defender and the war turns contested (300 pts, full 10 min, no rally)
  • Owner-vs-attacker wars cannot be intervened

Armory Loadouts — /armory (auto-opens on join)

PackageRankCostContentsLimit
Standard1+FreePistol (150) + Assault Rifle (300), armor 100once per war
Advanced3+FreeHeavy Pistol (200) + Advanced Rifle (400), armor 100once per war
Sniper1+$5,000Pistol (100) + Heavy Sniper (50), armor 100re-buyable
Weapon blacklist in wars: RPG, homing launcher, minigun, railgun, grenades, sticky bombs, molotovs, compact launcher. Loadout weapons are stripped at war end — you don't keep them.

Turf Income

On every payday, each rank-5+ member online of the owning clan collects the sum of all owned turfs' payouts ($1,600–$2,200 each) directly to bank. Holding Vinewood + Docks + Grove = $6,300/payday per eligible member.

CLANS & COMMUNITY

Player-created organizations with tags, ranks, chat and turf wars. Distinct from factions — anyone can found a clan.

Creating a Clan

RuleValue
Cost500 Blaze Points
Name3–32 characters, alphanumeric
Tag2–6 characters, alphanumeric
Max members25
Ranks1–7 (leader customizes labels; rank 7 = leader)
Tag styles[tag]name · tag.name · name[tag] · name.tag · tagname · nametag — with custom color
Invitesexpire after 120 s/acceptclan / /declineclan

Clan Commands

CommandEffect
/clanClan unit panel — crew, command, identity
/clansBrowse all server clans
/c [message]Clan chat (also a chat channel)
/cmotd [text]Read MOTD; officers set it
/cwarn · /cw [id] [reason]Issue a clan warning
/dissolveclanLeader-only: disband the clan
/attackturf · /armory · /interveneTurf war commands (rank 5+ for attack/intervene)

Clan identity shows above heads and in chat with your colored tag. Rank 5+ members collect turf income every payday (see Turf Wars).

PHONE & CHAT

Press P for the phone (or /phone), T for chat.

Phone Apps

AppFunction
MessagesSMS-style chats with search; 60-message history; messaging "112" routes to emergency dispatch
ContactsAdd players as contacts (quest objective); quick-call/message
BankBalance + transfers to other players (anywhere, no ATM needed)
TaxiDowntown Cab ride-hailing — civilians request (pickup = current location); on-duty drivers accept in the same app
SettingsWallpaper, phone options
112 EmergencyQuick action → dispatches medic + police call

Phone numbers are auto-assigned: 555-<character ID>.

Chat Channels (cycle with the channel toggle)

ChannelCommandVisibility
LOCALplain textNearby players (proximity)
GLOBAL(( message ))Server-wide chat
RADIO/rOwn emergency department (on duty)
DEPT/dAll 5 emergency depts (on duty)
FACTION/fYour faction (non-emergency)
CLAN [TAG]/cYour clan

Chat limits: 256 chars, 1.2 s cooldown. /chatsettings adjusts font size and visible rows. /gov is the government broadcast (on-duty emergency only).

Voice Chat

Proximity voice (pma-voice): tap Z to cycle Whisper 1.5 m / Normal 3.0 m / Shout 6.0 m, or /proximity [whisper|normal|shout]. HUD shows the active mode.

Documents

/documents — create and sign official documents (contracts, agreements) between players.

EMOTES & STYLE

Express yourself. Hold X for the radial emote wheel (steer with mouse, release to play), or use commands.

Available Emotes

EmoteCommandEmoteCommand
Wave/e waveLean/e lean
Sit/e sitPush Up/e pushup
Dance/e danceTaunt/e wank
Smoke/e smokeSurrender/e surrender
Drink/e drinkPhone pose/e phone
  • /e alone = wave · /e cancel (or /stopemote) stops
  • /emotes opens the visual list
  • X tap (no wheel) = /handsup — the police compliance state

Clothing & Barber

RuleValue
Clothing stores2 locations (Legion area + Vespucci) — wardrobe UI with 3D camera
Barber shops2 locations — hair/beard/appearance
Price$50 flat per changed appearance (free preview — leaving without paying restores your look)
Saved outfits8 per character

Outfit commands

CommandEffect
/outfitsList saved outfits
/outfits save <name>Save current look (faction uniforms cannot be saved — go off duty first)
/outfits wear <nr>Equip — free for owned outfits
/outfits delete <nr>Delete
/fskins · /fskin [n]Faction uniforms (on duty)

COMMAND REFERENCE

Every player command on the server, grouped by system. In-game /help shows the live filtered catalog (admin commands appear only for staff).

Core & General

CommandDescription
/helpOpen the built-in command guide
/statsCharacter stats, level, RP progress
/buylevelBuy next level (level×4 RP + level×$3,000)
/proximity [whisper|normal|shout]Set voice range directly
/phoneToggle phone (or P)
/documentsOfficial document system
/report [text]Report a player to staff
/notify [type] [text]HUD notification test
/fixnui · /cursorRepair stuck UI / toggle cursor
/chatsettingsChat font size and rows
/respawnRespawn after bleedout ($400 bill)
/112Emergency call (medic + police; auto-wants attacker)
/handsupToggle hands up (or X)

Economy

CommandDescription
/paydayinfoPayday status and breakdown
/loto [1-100] · /loto infoLottery ticket ($500) / jackpot info
/barbut [id] [amount]Dice challenge ($100–$500k)
/barbut accept · /barbut declineRespond to a dice challenge
/atmATM panel (near a wall ATM)

Jobs & Work

CommandDescription
/jobsJob panel — hire/quit at Job Center
/workStart/cancel shift
/skillsJob skill levels and XP
/jobhelpCurrent job guide
/quitjobQuit civilian job (at Job Center)
/sw · /stopworkStop work session
/recovertrailerTrucker: recover detached trailer (3/shift)
/repairveh [id]Mechanic: repair a vehicle
/service [taxi|medic|fire|mechanic] [msg]Request a service via dispatch
/servicecallsList open calls (on-duty providers)
/accept [type] [id] · /cancel [type] [id]Accept/cancel a service call
/fare [id] [amount]Taxi: manual fare collection
/acceptfare · /declinefareTaxi: respond to app ride requests
/craftingMark nearest available crafting station

Inventory & Trade

CommandDescription
/inventoryOpen inventory (or I)
/trunk [put|take] [item] [count]Vehicle trunk (alias /portbagaj)
/gloveboxGlovebox storage (alias /torpedou)
/accepttrade · /declinetradeRespond to trade invites
/drop [item] [count]Drop items on the ground (5 min)

Vehicles

CommandDescription
/v · /garageVehicle panel: spawn/store/insurance
/parkSave current position as spawn point (driver seat)
/givekeys [id] · /takekeys [id]Share/revoke keys (5 m)
/dealershipVehicle catalog (at Premium Deluxe Motorsport)
/engine · /lock · /seatbelt · /lightsVehicle toggles (2/U/K/H also work)

Factions

CommandDescription
/faction · /factionsMember dashboard / public directory
/dutyToggle shift (clock ON within 6 m of HQ)
/f · /r · /d · /gov · /m [msg]Faction / department radio / inter-agency / government / megaphone
/finvite · /funinvite · /fpromote · /fgiverank · /fwarn · /fmotd · /fmembersFaction management (rank-gated)
/acceptfaction · /declinefaction · /leavefactionMembership
/fskins · /fskin [n]Faction uniforms
/pdgarageLSPD fleet garage
/fw · /pd · /fdFaction help guides

Police

CommandDescription
/cuff · /uncuff · /escort · /putinveh · /takeoutDetention flow (3.5–6 m)
/frisk [id] · /confiscate [id]Search / seize contraband
/su [id] [reason]Add wanted charge (bare /su lists reasons)
/so [id]Order suspect to stop (125 m)
/wanted · /find [id] · /clear [id]Wanted list / GPS / clear (rank 3+)
/arrest [id]Arrest at booking marker (cuffed + wanted)
/bookingGPS to nearest booking point
/ticket [id] · /fine [id]Issue citation ($90–$600 table)
/suspendlicense [id] [type] [reason]Revoke a license (retake required)
/mdcMobile Data Terminal (rank 1+)
/startradar [limit] · /radarsMobile radar (rank 3+) / fixed camera list
/backup [code3] · /cbackupRequest/cancel backup (rank 3+)

Medical & Fire

CommandDescription
/stabilize [id]+120 s bleedout (EMS/LSFD)
/heal [id]Heal (EMT+; self if no id)
/revive [id]Revive downed (Paramedic+ / LSFD Engineer+)
/firecalls · /firestartActive fire scenes (LSFD)

Crime

CommandDescription
/robStart a robbery (2 rob points + lockpick)
/sellpouchCartel: sell sealed pouch ($280)
/fenceSyndicate: fence contraband / robbery loot
/lockpickCarjack attempt (via interaction on vehicles)

Clans & Turfs

CommandDescription
/clan · /clansClan panel / directory
/c [msg] · /cmotdClan chat / MOTD
/acceptclan · /declineclanInvites (120 s)
/cwarn [id] [reason]Clan warning (officers)
/dissolveclanDisband (leader)
/attackturf · /atacStart a war (rank 5+, inside zone)
/armory · /armurieWar loadout menu
/interveneThird-clan claim on neutral captures (rank 5+)

Housing & Business

CommandDescription
/houses · /properties · /myhouseMarket / your property
/sethome [id]Set login spawn
/renthouse [price] · /houserenters · /housekickrenter · /housemaxrentersRental management
/houselock · /housedesc · /houseinterior · /sellhouseOwner controls
/businesses · /mybiz · /bizhelpBusiness market / portfolio / guide

Progression

CommandDescription
/questsQuest log
/pass · /battlepass · /missionsBlaze Pass / missions
/outfits [list|save|wear|delete]Saved outfits (max 8)
/emotes · /e [name] · /stopemoteEmote system
Admin commands (/kick, /ban, /tp, /bring, /car, /dv, /god, /noclip, /setjob, /setfaction, /giveitem, /givecar, /setstat, /astats, /announce, /setcp, /gotocp, /speed, /dealershipadmin, /cinematic etc.) are level-gated and only visible in /help for staff. Report abuse via /report.